Untitled
public text v1 · immutablenew Text:txtSpeed;
textDraw(playerid, string[])
{
new string[256];
txtSpeed = TextDrawCreate(500.0, 400.0, string);
TextDrawShowForPlayer(playerid, txtSpeed);
}
//a timer function running further down
{
format(string, sizeof(string), "blabla %s bla", bla);
GameTextForPlayer(i, string, 1000, 3);
//up to here GameTextForPlayer works.
textDraw(i, string);
}