rendered paste body#define PTR_CAST( x ) *( DWORD* )x#define COMMANDER_ASSETS_OFF 0x9E0970#define SQUAD_CMD_BASE 0x9D903C#define CROSSHAIR_DMA ( ( ( PTR_CAST( COMMANDER_ASSETS_OFF ) ) + 0x130 ) + 0x170 )#define VIEWDISTANCE_DMA ( PTR_CAST( ( RendDx9.Base + 0x239970 ) ) + 0x4F8 )#define FOG_DMA ( PTR_CAST( ( RendDx9.Base + 0x23D7C0 ) ) + 0x38 )#define STATIC_TV_DMA ( PTR_CAST( ( RendDx9.Base + 0x23D7C0 ) ) + 0x27 )#define SUPPLY_DMA ( PTR_CAST( COMMANDER_ASSETS_OFF ) + 0x15c ) + 0x5C )#define JEEP_DMA ( PTR_CAST( COMMANDER_ASSETS_OFF ) + 0x15c ) + 0x64 )#define ARTY_DMA ( PTR_CAST( COMMANDER_ASSETS_OFF ) + 0x15c ) + 0x44 )#define UAV_DMA ( PTR_CAST( COMMANDER_ASSETS_OFF ) + 0x15c ) + 0x30 )#define TEAM_DMA ( PTR_CAST( SQUAD_CMD_BASE ) + 0x60 ) + 0xD8 )#define FORCE_COMMANDER_DMA ( PTR_CAST( SQUAD_CMD_BASE ) + 0x60 ) + 0x110 )#define FORCE_SQUAD_DMA ( PTR_CAST( SQUAD_CMD_BASE ) + 0x60 ) + 0x111 )#define JUMP_SQUAD_DMA ( PTR_CAST( 0x9D903C ) + 0x60 ) + 0x10C )#define GRN_STATIC_DMA ( ( RendDx9.Base + 0x23D3D8 ) + 0x4 )#define ZOOM_DMA ( PTR_CAST( SQUAD_CMD_BASE ) + 0x60 ) + 0xC4 )#define ZOOM_DMA2 ( PTR_CAST( SQUAD_CMD_BASE ) + 0x60 ) + 0xC8 )#define UNLIM_CARS_DMA ( PTR_CAST( COMMANDER_ASSETS_OFF ) + 0x2F0 )