[02:01a]
delusional
:
one of the few contacts I had with trepan... a private message on the bzbb forum
[
02:01a
] delusional:
I had made mods to my Wings3D exporter to produce
[
02:01a
] delusional:
drawInfos, but I seem to have lost that code. It's highly
[
02:01a
] delusional:
unlikely that I'll bother to reproduce it. There's enough
[
02:01a
] delusional:
info in bzw.5 to help you make your own exporter or
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02:01a
] delusional:
converter.
[02:02a]
jude-
:
the difficulty is knowing how bzfs interprets the drawinfo
[02:02a]
delusional
:
it's the corner orders that kill me
[02:02a]
jude-
:
trepan doesn't want to explain to me how lods work
[02:03a]
delusional
:
your not alone
[02:03a]
jude-
:
is he always like that?
[02:03a]
delusional
:
do you know what treppannation is?
[02:04a]
jude-
:
no...
[02:04a]
delusional
:
it must be pretty frustrating being a PHD, in a world of newbs
[
02:04a
] delusional:
cutting a hole in your head to ... i dont know why
[02:05a]
jude-
:
PHD or not, I still think the idea of forewarding LOD controls to the end-user was idiotic
[02:05a]
delusional
:
http://www.bmezine.com/news/people/A10101/trepan/
[02:05a]
jude-
:
if he were so smart, he should have written code to automatically generate that info
[
02:05a
] jude-:
'cause that's what I'm going to do
[02:05a]
delusional
:
sounds great
[02:06a]
jude-
:
trepanation? weird
[02:07a]
delusional
:
well, I just wanted to pass along what little info I have.. he used a wings3d exporter
[02:08a]
jude-
:
so, trepan drilled a hole in his own skull?
[02:08a]
delusional
:
I dont think so.. but it is a cool forum name
[02:09a]
jude-
:
it's grizzly
[02:09a]
delusional
:
.. i do remember hearing something about he purposely fried the hard disk with his BZFlag "stuff" on it
[
02:09a
] delusional:
.. he always hated it hen I used the word "stuff"
[
02:10a
] delusional:
i think he means to say "what, like I need another hole in my head "
[02:11a]
jude-
:
I've been told by others that trepan is a huge dick...and this confirms it :)
[
02:16a
] jude-:
he also tried to retract all of his changes to BZFlag
[
02:17a
] jude-:
didn't work, though--the other devs added them back in
[02:17a]
delusional
:
yeah, timriker can be a dick too
[
02:17a
] delusional:
he's most of the reason jeff is pulling back
[02:17a]
jude-
:
I can see why
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02:17a
] jude-:
makes sense
[02:18a]
delusional
:
the project needs a leader, and tim refuses to lead, and won't let anybody else do it eithe
[
02:18a
] delusional:
r
[02:18a]
jude-
:
I kinda figured, looking at the commit logs
[
02:18a
] jude-:
seems like DTRemenak and brlcad are doing most of the work these days
[02:19a]
delusional
:
jeff wants the job badly.. but tim won't turn over the reigns
[
02:19a
] delusional:
.. and when's the last time tim did anything relevant?
[02:19a]
jude-
:
heh--what's stopping Jeff from doing that
[02:19a]
delusional
:
i cant remember three things he did, and i've been around 3 yrs
[
02:19a
] delusional:
tim owns the licence
[02:20a]
jude-
:
ahh--the copyright holder
[
02:20a
] jude-:
how 'bout forking the code?
[
02:20a
] jude-:
wouldn't be terribly hard to do a rewrite either
[02:20a]
delusional
:
they tried that.. but unless the everybody gets behind it...
[
02:21a
] delusional:
the project needs a leader, and doesnt have one
[02:21a]
jude-
:
all the better to do a rewrite
[02:21a]
delusional
:
you cant just fork it unless the whole team comes with you
[02:22a]
jude-
:
wouldn't be very hard for a single person to do it--bzflag isn't that complex of a game :)
[02:22a]
delusional
:
lots of lines.. you got man-yeaars?
[02:22a]
jude-
:
especially since the new bzflag could use a 3rd party scenegraph and network library
[
02:22a
] jude-:
the problem with bzflag now is that it uses a lot of home-brewn stuff that isn't really necessary
[02:22a]
delusional
:
true
[
02:23a
] delusional:
you would piss off a lot of people if plugins stopped working
[
02:23a
] delusional:
but they can be rewritten too
[02:23a]
jude-
:
the client wouldn't be too hard to re-do
[
02:23a
] jude-:
especially with something like OGRE or CrystalSpace
[
02:23a
] jude-:
and SDL
[
02:24a
] jude-:
we could start there
[02:24a]
delusional
:
the crystalspace fork stalled 3 months after it started
[02:24a]
jude-
:
well, we could use OGRE
[02:24a]
delusional
:
stay focused on your current project.
[02:25a]
jude-
:
I know; I'm talking about AFTER GSoC
[02:25a]
delusional
:
.umm... YOU could, I'm not a programmer
[02:26a]
jude-
:
I was thinking about designing my own combat game after this anyway, only it would involve all sorts of vehicles
[02:27a]
delusional
:
like strayers testpage cartoons... the design your own tank... seen that one?
[02:27a]
jude-
:
no, not yet
[02:28a]
delusional
:
http://strayer.de/index.php?lang=eng&css=0&site=bzflag&site1=bz_comic_strips
[
02:28a
] delusional:
...customize your tank
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02:28a
] delusional:
thats's the stats site, it's the listserver
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02:28a
] delusional:
strayer.de
[02:29a]
jude-
:
I see
[02:32a]
delusional
:
I'm east coast and yawning incessantly now... see you next time... I really don't think I have a lot more to add to your project. but if i come up with anything I'll let you know
[02:33a]
jude-
:
thank you! g'night
[02:34a]
delusional
:
ok bye
[
02:44a
] delusional:
hmm.. probably a dead end... but you might want to look inside his wings exporter, there just might... http://my.bzflag.org/bb/viewtopic.php?t=3652&highlight=wings3d
[02:45a]
jude-
:
that was intended to you
[02:45a]
delusional
:
i see
[
02:45a
] delusional:
yu can see the rest of whats available here http://trepan.bzflag.bz
[
02:46a
] delusional:
b5,bzw looks interesting
[02:46a]
jude-
:
I've seen it
[
02:46a
] jude-:
that file you directed me to, it's binary :(
[02:47a]
delusional
:
the folders are all images, http://trepan.bzflag.bz/noshow/materials.bzw thats another world that he tested code just before he left
[
02:47a
] delusional:
shaders and materials
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02:48a
] delusional:
no source on the exporter.. bummer
[02:49a]
jude-
:
the pics are cool though :)
[03:07a]
delusional
:
here's the one thing that really intrigues me that he said in the one post... meant v/n/t data can be inside or outside the drawinfo block? so far we've only tested v/n/t's outside the drawinfo
[
03:07a
] delusional:
If there are any vertices, normals, or texcoords within the
[
03:07a
] delusional:
drawInfo block, then the corners will refer to internal data.
[
03:07a
] delusional:
Otherwise, the corners will use the v/n/t data in the normal
[
03:07a
] delusional:
part of the mesh block.
[
03:08a
] delusional:
gotta try that
[03:08a]
jude-
:
try what?
[03:09a]
delusional
:
putting v/n/t inside the drawinfo portion
[
03:09a
] delusional:
instead of outside.
[
03:09a
] delusional:
... maybe stops the OO crash? idunno
[
03:10a
] delusional:
one time I tok that giant map that I linked you to... played around with it for a couple days.... and the 2 spheres turned into 8 spheres.. all moving in new trajectories
[
03:11a
] delusional:
I had no clue how I got there
[03:11a]
jude-
:
weird
[03:11a]
delusional
:
alright.. I'm really going now.