rendered paste body#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
//Dilosi metavliton ton 9 planiton toy iliakoy suystimatos mas
static int year = 0, day = 0; //metavliti gia tin peristrofi gyro apo ton ilio kai giro apo ton eayto ton planiton
static int afrody = 0, afrodd = 0; //afroditi
static int ermisy = 0, ermisd = 0; //ermis
static int earthy = 0, earthd = 0; //earth
static int arisy = 0, arisd = 0; //Aris
static int diasy = 0, diasd = 0; //Dias
static int kronosy = 0, kronosd = 0; //Kronos
static int ouranosy = 0, ouranosd = 0; //Ouranos
static int posidony = 0, posidond = 0; //Posidonos
static int plutony = 0, plutond = 0; //Ploutonas
static int moony = 0, moond=0; //Moon
static int diasd1y=0, diasd1d=0; //Dias_Doriforos_1
static int diasd2y=0, diasd2d=0; //Dias_Doriforos_2
void init(void)
{
GLfloat light_ambient[] = { 1.0, 0.0, 0.0, 0.0 }; //einai gia to xroma tis sfairas
GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
GLfloat light_diffuse[] = { 1.0, 1.0, 0.0, 0.0 }; // einai gia to xroma tis sfairas
GLfloat mat_shininess[] = { 60.0 };
GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.5 }; // einai gia tin topo8esia tou fotismou
glClearColor (0.0, 0.0, 0.0, 0.0); //ka8arizoume to xroma
glShadeModel (GL_SMOOTH);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) afrody, 0.0, 1.0, 0.3);
glTranslatef (1.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) afrodd, 0.0, 1.0, 1.0);
glutSolidSphere(0.1, 20, 16); //Afroditi//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) ermisy, 0.0, 1.0, 0.3);
glTranslatef (1.5, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) ermisd, 0.0, 1.0, 1.0);
glutWireSphere(0.13, 20, 16); //Ermis//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) earthy, 0.0, 1.0, 0.3);
glTranslatef (2.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) earthd, 0.0, 1.0, 1.0);
glutSolidSphere(0.2, 20, 16); //Earth//
glFlush ();
glPopMatrix();
glPushMatrix();
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) earthy, 0.0, 1.0, 0.3);
glTranslatef (2.0, 0.0, 0.0);
glutSolidSphere(0.2, 20, 16); //Earth//
glRotatef ((GLfloat) moony, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glTranslatef (0.3, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) moond, 0.0, 1.0, 1.0);
glutWireSphere(0.05, 20, 16); //Moon//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) arisy, 0.0, 1.0, 0.3);
glTranslatef (3.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) arisd, 0.0, 1.0, 1.0);
glutWireSphere(0.16, 20, 16); //Aris//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) diasy, 0.0, 1.0, 0.3);
glTranslatef (4.5, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) diasd, 0.0, 1.0, 1.0);
glutSolidSphere(0.4, 20, 16); //Dias//
glFlush ();
glPopMatrix();
glPushMatrix();
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) diasy, 0.0, 1.0, 0.3);
glTranslatef (4.5, 0.0, 0.0);
glutSolidSphere(0.4, 20, 16); //Dias//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) diasd1y, 0.0, 1.0, 0.3);
glTranslatef (0.4, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) diasd1d, 0.0, 1.0, 1.0);
glutSolidSphere(0.05, 20, 16); //Doriforos 1//
glFlush ();
glPopMatrix();
glPushMatrix();
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) diasy, 0.0, 1.0, 0.3);
glTranslatef (4.5, 0.0, 0.0);
glutSolidSphere(0.4, 20, 16); //Dias//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) diasd2y, 0.0, 1.0, 0.3);
glTranslatef (0.6, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) diasd2d, 0.0, 1.0, 1.0);
glutWireSphere(0.09, 20, 16); //Doriforos 2//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) kronosy, 0.0, 1.0, 0.3);
glTranslatef (6.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) kronosd, 0.0, 1.0, 1.0);
glutWireSphere(0.25, 20, 16); //Kronos//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) ouranosy, 0.0, 1.0, 0.3);
glTranslatef (7.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) ouranosd, 0.0, 1.0, 1.0);
glutSolidSphere(0.2, 20, 16); //Ouranos//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.3);
glRotatef ((GLfloat) posidony, 0.0, 1.0, 0.3);
glTranslatef (8.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) posidond, 0.0, 1.0, 1.0);
glutWireSphere(0.19, 20, 16); //Posidonas//
glFlush ();
glPopMatrix();
glPushMatrix();
glutSolidSphere (0.8, 20, 16); //Sun//
glRotatef ((GLfloat) year, 0.0, 1.0, 0.8);
glRotatef ((GLfloat) plutony, 0.0, 1.0, 0.8);
glTranslatef (9.0, 0.0, 0.0);
glRotatef ((GLfloat) day, 0.0, 1.0, 1.0);
glRotatef ((GLfloat) plutond, 0.0, 1.0, 1.0);
glutSolidSphere(0.12, 20, 16); //Plutonas//
glFlush ();
glPopMatrix();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0, 0.0, 11.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard (unsigned char key, int x, int y)
{
switch (key) {
case '1':
afrody = (afrody + 5 ) % 360;
glutPostRedisplay();
break;
case '2':
ermisy = (ermisy + 5 ) % 360;
glutPostRedisplay();
break;
case '3':
earthy = (earthy + 5) % 360;
moony = (moony + 9 ) % 360;
glutPostRedisplay();
break;
case '4':
arisy = (arisy + 5 ) % 360;
glutPostRedisplay();
break;
case '5':
diasy = (diasy + 5 ) % 360;
diasd1y = (diasd1y + 8 ) % 360;
diasd2y = (diasd2y + 6 ) % 360;
glutPostRedisplay();
break;
case '6':
kronosy = (kronosy + 5 ) % 360;
glutPostRedisplay();
break;
case '7':
ouranosy = (ouranosy + 5 ) % 360;
glutPostRedisplay();
break;
case '8':
posidony = (posidony + 5 ) % 360;
glutPostRedisplay();
break;
case '9':
plutony = (plutony + 5 ) % 360;
glutPostRedisplay();
break;
case 'm':
moony = (moony + 9 ) % 360;
moond = (moond + 10) % 360;
glutPostRedisplay();
break;
case 'a':
diasd1y = (diasd1y + 8 ) % 360;
diasd1d = (diasd1d + 10) % 360;
glutPostRedisplay();
break;
case 'b':
diasd2y = (diasd2y + 6 ) % 360;
diasd2d = (diasd2d + 10) % 360;
glutPostRedisplay();
break;
case 'd':
day = (day + 10) % 360;
glutPostRedisplay();
break;
case 'y':
year = (year + 3) % 360;
moony = (moony + 9 ) % 360;
diasd1y = (diasd1y + 8 ) % 360;
diasd2y = (diasd2y + 6 ) % 360;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (800,600);
glutInitWindowPosition (100,100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}