All pastes #559642 Raw Edit

Anonymous

public text v1 · immutable
·published 2007-06-11 20:55 UTC
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Index: C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml
===================================================================
--- C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml	(revision 3109)
+++ C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml	(working copy)
@@ -846,44 +846,67 @@
 </skill>
 <skill id="3260" levels="1" name="Heart Shot">
 <!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
   Description(s):
       Gathers up your love and throws a heart at the huge pig.
 -->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
+  <table name="#hotValue"> 35 </table>
+  <table name="#mpConsume"> 1 </table>
+  <table name="#power"> 472 </table>
+  <set name="weaponsAllowed" val="32"/>
+  <set name="skillTime" val="1250"/>
+  <set name="mpConsume" val="#mpConsume"/>
+  <set name="power" val="#power"/>
+  <set name="reuseDelay" val="100"/>
+  <set name="target" val="TARGET_ONE"/>
+  <set name="skillType" val="HEAL"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="castRange" val="750"/>
   <for>
+   <effect count="15" name="HealOverTime" time="1" val="#hotValue" stackOrder="#hotValue" stackType="LifeForce"/>
   </for>
 </skill>
 <skill id="3261" levels="1" name="Heart Shot">
 <!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
   Description(s):
       Gathers up your love and throws a heart to the target. Warning: If you send love to a monster, you may be attacked from all sides.
 -->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
+  <table name="#mpConsume"> 1 </table>
+  <table name="#power"> 180.0 </table>
+  <set name="weaponsAllowed" val="32"/>
+  <set name="skillTime" val="1250"/>
+  <set name="mpConsume" val="#mpConsume"/>
+  <set name="power" val="#power"/>
+  <set name="reuseDelay" val="100"/>
+  <set name="target" val="TARGET_ONE"/>
+  <set name="skillType" val="MANARECHARGE"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="castRange" val="750"/>
   <for>
   </for>
 </skill>
 <skill id="3262" levels="1" name="Double Heart Shot">
 <!--
-  Needs to be finished.
-  Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
   Description(s):
       Gathers up your love and throws two hearts at the huge pig. There is a low chance that the huge pig will transform into either a golden pig or a super huge pig.
 -->
-  <set name="target" val="TARGET_NONE"/>
-  <set name="skillType" val="NOTDONE"/>
-  <set name="operateType" val="OP_PASSIVE"/>
-  <set name="castRange" val="-1"/>
+  <table name="#hotValue"> 70 </table>
+  <table name="#pDef"> 1.3 </table>
+  <table name="#mDef"> 1.35 </table>
+  <table name="#mpConsume"> 1 </table>
+  <table name="#power"> 944 </table>
+  <set name="weaponsAllowed" val="32"/>
+  <set name="skillTime" val="2500"/>
+  <set name="mpConsume" val="#mpConsume"/>
+  <set name="power" val="#power"/>
+  <set name="reuseDelay" val="200"/>
+  <set name="target" val="TARGET_ONE"/>
+  <set name="skillType" val="HEAL"/>
+  <set name="operateType" val="OP_ACTIVE"/>
+  <set name="castRange" val="750"/>
   <for>
+   <effect count="15" name="HealOverTime" time="1" val="#hotValue" stackOrder="#hotValue" stackType="LifeForce"/>
+     <div order="0x30" stat="pDef" val="#pDef"/>
+     <div order="0x30" stat="mDef" val="#mDef"/>
   </for>
 </skill>
 </list>
\ No newline at end of file