rendered paste bodyIndex: C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml
===================================================================
--- C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml (revision 3109)
+++ C:/Documents and Settings/Administrador/Mis documentos/WORKSPACE/datapack_development/data/stats/skills/3200-3299.xml (working copy)
@@ -846,44 +846,67 @@
</skill>
<skill id="3260" levels="1" name="Heart Shot">
<!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Gathers up your love and throws a heart at the huge pig.
-->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <table name="#hotValue"> 35 </table>
+ <table name="#mpConsume"> 1 </table>
+ <table name="#power"> 472 </table>
+ <set name="weaponsAllowed" val="32"/>
+ <set name="skillTime" val="1250"/>
+ <set name="mpConsume" val="#mpConsume"/>
+ <set name="power" val="#power"/>
+ <set name="reuseDelay" val="100"/>
+ <set name="target" val="TARGET_ONE"/>
+ <set name="skillType" val="HEAL"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="castRange" val="750"/>
<for>
+ <effect count="15" name="HealOverTime" time="1" val="#hotValue" stackOrder="#hotValue" stackType="LifeForce"/>
</for>
</skill>
<skill id="3261" levels="1" name="Heart Shot">
<!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Gathers up your love and throws a heart to the target. Warning: If you send love to a monster, you may be attacked from all sides.
-->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <table name="#mpConsume"> 1 </table>
+ <table name="#power"> 180.0 </table>
+ <set name="weaponsAllowed" val="32"/>
+ <set name="skillTime" val="1250"/>
+ <set name="mpConsume" val="#mpConsume"/>
+ <set name="power" val="#power"/>
+ <set name="reuseDelay" val="100"/>
+ <set name="target" val="TARGET_ONE"/>
+ <set name="skillType" val="MANARECHARGE"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="castRange" val="750"/>
<for>
</for>
</skill>
<skill id="3262" levels="1" name="Double Heart Shot">
<!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Gathers up your love and throws two hearts at the huge pig. There is a low chance that the huge pig will transform into either a golden pig or a super huge pig.
-->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <table name="#hotValue"> 70 </table>
+ <table name="#pDef"> 1.3 </table>
+ <table name="#mDef"> 1.35 </table>
+ <table name="#mpConsume"> 1 </table>
+ <table name="#power"> 944 </table>
+ <set name="weaponsAllowed" val="32"/>
+ <set name="skillTime" val="2500"/>
+ <set name="mpConsume" val="#mpConsume"/>
+ <set name="power" val="#power"/>
+ <set name="reuseDelay" val="200"/>
+ <set name="target" val="TARGET_ONE"/>
+ <set name="skillType" val="HEAL"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="castRange" val="750"/>
<for>
+ <effect count="15" name="HealOverTime" time="1" val="#hotValue" stackOrder="#hotValue" stackType="LifeForce"/>
+ <div order="0x30" stat="pDef" val="#pDef"/>
+ <div order="0x30" stat="mDef" val="#mDef"/>
</for>
</skill>
</list>
\ No newline at end of file