rendered paste bodyforward DestroyVehicleTimer( vehicleid );
DestroyVehicleEx( vehicleid , respawn = 0 )
{
for ( new i; i < MAX_PLAYERS; i++ )
{
if ( IsPlayerConnected( i ) && IsPlayerInVehicle( i , vehicleid ) )
{
RemovePlayerFromVehicle( i );
}
}
if ( respawn == 1 )
SetVehicleToRespawn( vehicleid );
SetTimerEx( "SetVehiclePos" , 200 , 0 , "ifff" , vehicleid , 0.0 , 0.0 , 0.0 );
SetTimerEx( "DestroyVehicleTimer" , 800 , 0 , "i" , vehicleid );
}
public DestroyVehicleTimer( vehicleid )
{
DestroyVehicle( vehicleid );
}