rendered paste bodyIndex: source/blender/python/api2_2x/Window.c
===================================================================
--- source/blender/python/api2_2x/Window.c (revision 10916)
+++ source/blender/python/api2_2x/Window.c (working copy)
@@ -1038,7 +1038,7 @@
printf("Doing WINIID NOT!!!\n");
/* set scene and viewport */
G.scene->lay = layer;
- if (G.vd) {
+ if ((G.vd) && (G.vd->scenelock)) {
G.vd->lay = layer;
while( bit < 20 ) {
@@ -1069,15 +1069,17 @@
"The window matching the winid has no 3d viewport" );
vd= (View3D *) sl;
- vd->lay = layer;
+ if(vd->scenelock) {
+ vd->lay = layer;
- for(bit= 0; bit < 20; bit++) {
- val = 1 << bit;
- if( layer & val ) {
- vd->layact = val;
- break;
- }
- }
+ for(bit= 0; bit < 20; bit++) {
+ val = 1 << bit;
+ if( layer & val ) {
+ vd->layact = val;
+ break;
+ }
+ }
+ }
winid = -1; /* so we know its done */
break;