All pastes #558894 Raw Edit

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public text v1 · immutable
·published 2007-06-11 15:22 UTC
rendered paste body
        #region Draw
        protected override void Draw(GameTime gameTime)
        {
            // Make the background Gray coloured
            Graphics.GraphicsDevice.Clear(Color.Black);

            #region Game is Running
            if (IsGameRunning)
            {
                // Draw our player sprite
                Player.Draw();

                // Draw the bullets
                if (BulletList.Count > 0)
                {
                    foreach (Bullet bullet in BulletList)
                    {
                        bullet.Draw(gameTime);
                    }
                }

                // Draw the Enemy
                if (EnemyList.Count > 0)
                {
                    foreach (Enemy enemy in EnemyList)
                    {
                        enemy.Draw(gameTime);
                    }
                }
               
                Healthbar.Draw(gameTime);

                // Draw the mouse
                GetMouse.Draw();

                Batch.Flush();

                FontBatch.Begin(SpriteBlendMode.AlphaBlend);

                // Draw how much time is left
                DrawText.Blit(Graphics.PreferredBackBufferWidth - 560, 20, "Time left: " + ((int)TimeLimitLeft).ToString(), Color.White, DrawText.CourierNewLarge);

                // Draw the level
                DrawText.Blit(Graphics.PreferredBackBufferWidth - 360, 20, "Level: " + CurrentLevel.ToString(), Color.White, DrawText.CourierNewLarge);

                // Draw the score
                DrawText.Blit(Graphics.PreferredBackBufferWidth - 200, 20, "Score: " + Score.ToString(), Color.White, DrawText.CourierNewLarge);

                FontBatch.End();
            }
            #endregion
            else
            #region End of Game
            {
                FontBatch.Begin(SpriteBlendMode.AlphaBlend);
                if (WinGame)
                    DrawText.Blit(100, 80, "You win!", Color.Blue, DrawText.CourierNewLarge);

                DrawText.Blit(100, 100, "You scored: " + Score, Color.Blue, DrawText.CourierNewLarge);
                DrawText.Blit(100, 200, "Press ESCAPE to quit game.");
                DrawText.Blit(100, 220, "Press ENTER to start a new game.");
                FontBatch.End();

            }
            #endregion

            FontBatch.Begin(SpriteBlendMode.AlphaBlend);
            if (Paused)
                DrawText.Blit(350, 150, "Paused", Color.White, DrawText.CourierNewLarge);
            FontBatch.End();

            FontBatch.Begin(SpriteBlendMode.AlphaBlend);
            #region Debug code
            /*DrawText.Blit(0,  0, "Enemy delay: " + Enemy.EnemyCreateDelay.ToString());
            DrawText.Blit(0, 10, "Max bullet delay: " + Enemy.MaxBulletDelay.ToString());
            DrawText.Blit(0, 20, "Min bullet delay: " + Enemy.MinBulletDelay.ToString());
            DrawText.Blit(0, 30, "Enemy speed: " + Enemy.Speed.ToString());
            DrawText.Blit(0, 40, "Enemy Bullet Speed: " + Bullet.EnemySpeed.ToString());
            DrawText.Blit(0, 50, "Time till next level: " + TimeLimitLeft.ToString());
            DrawText.Blit(0, 60, "Total time: " + TotalTimeElapsed.ToString());
            DrawText.Blit(0, 70, "Is game over?: " + IsGameRunning.ToString());
            DrawText.Blit(0, 80, "Player health: " + Player.CurHealth.ToString());
            DrawText.Blit(0, 90, "Can die: " + Player.CanDie.ToString());*/
            #endregion
            FontBatch.End();

            base.Draw(gameTime);
        }
        #endregion