unsigned long CRealmListServer::ShowRealm(RealmInfo &Info, char Total,char *buffer)
{
char sPort[12]={0};
char c=0;
//*(unsigned long *)&buffer[c] = Info.Icon;
//c+=4;
buffer[c++] = Info.Color;
buffer[c++] = Info.Status; // ADD THIS TO REALM STRUCT. values are Good = 0x00, Locked = 0x01,
buffer[c++] = Info.Icon;
strcpy(&buffer[c], Info.Name); // server full name
c+=strlen(Info.Name)+1; // string length; null-terminated
strcpy(&buffer[c],Info.IPAddr); // server address
c+=strlen(Info.IPAddr); // string length; port follows
buffer[c++] = ':'; // port separator
sprintf(sPort,"%i",Info.Port); // port number
strcpy(&buffer[c],sPort);
c+=strlen(sPort)+1; // string length; null-terminated
*(float*)&buffer[c] = (Info.nPlayers+1)/1000.0f; // Population
c+=4;
buffer[c++] = 1; // "Characters" // name becomes yellow if this is 0
buffer[c++] = Info.Language;
// this is realm separator, always been 0 in my logs, but anything should work.
buffer[c++] = Total; //order? for putting all realms in order perhaps
return c;
}