Unnamed
public text v1 · immutablegameLoop = function () {
/*
...
*/
_root.speed_Ball += 0.1;
trace(_root.speed_Ball);
clearInterval(gameLoop);
}
timer = setInterval(gameLoop, (1000 * _root.speed_Ball));gameLoop = function () {
/*
...
*/
_root.speed_Ball += 0.1;
trace(_root.speed_Ball);
clearInterval(gameLoop);
}
timer = setInterval(gameLoop, (1000 * _root.speed_Ball));