rendered paste body#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <iostream>
using namespace std;
SDL_Surface *Screen = NULL;
SDL_Surface *Backdrop = NULL, *Gift = NULL;
SDL_Rect Offset;
int XAccel = 2, YAccel = 2;
SDL_Surface *Load( char* Name ){
SDL_Surface *TempIMG = NULL;
TempIMG = IMG_Load( Name );
return SDL_DisplayFormatAlpha( TempIMG );;
}
int Init(){
SDL_Init( SDL_INIT_EVERYTHING );
Screen = SDL_SetVideoMode( 800, 600, 32, SDL_SWSURFACE );
SDL_WM_SetCaption( "Happy Birthday Pato!", "Birthday" );
Backdrop = Load( "Backdrop.png" );
Gift = Load( "Gift.png" );
Offset.x = Offset.y = 0;
return 0;
}
int Kill(){
SDL_FreeSurface( Screen );
SDL_FreeSurface( Backdrop );
SDL_FreeSurface( Gift );
SDL_Quit();
return 0;
}
void Process(){
while( SDL_GetTicks() < 10000 ){
if( Offset.x >= 720 || Offset.x <= 0 )
XAccel *= -1;
if( Offset.y >= 530 || Offset.y <= 0 )
YAccel *= -1;
Offset.x += XAccel;
Offset.y += YAccel;
SDL_BlitSurface( Backdrop, NULL, Screen, NULL );
SDL_BlitSurface( Gift, NULL, Screen, &Offset );
SDL_Flip( Screen );
SDL_PumpEvents();
}
return;
}
int main(){
Init();
Process();
Kill();
return 0;
}