/*
This file is part of FallDown - GCN.
FallDown - GCN is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
FallDown - GCN is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
http://falldown.forge.games-creators.org/
Developer(s) : TrizoLakai
*/
#if !defined(_CMOTEUR_H)
#define _CMOTEUR_H
#include "CNiveau.hh"
#include "CAudio.hh"
#include "CPathHandler.hh"
#include "eMENU.hh"
class CMoteur : private CPathHandler{
private:
int mNombreNiveau;
int mNiveauActuel;
bool mLance;
bool mPerdu;
bool mMenuIG;
CNiveau *mNiveau;
CAudio mMusique;
bool Charger();
bool Menu(eMENU TypeMenu = eMENU_QUITTER);
int Jeu();
public:
CMoteur();
~CMoteur();
/* --------------------------------- LANCER ----------------------------------
// Description : Charge le jeu et lance la gestion du jeu
// ---------------------------------------------------------------------------
// Renvois : true si le jeu s'est déroulé sans erreur
// --------------------------------------------------------------------------*/
bool Lancer();
};
#endif //_CMOTEUR_H