All pastes #556826 Raw Edit

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public text v1 · immutable
·published 2007-06-10 19:37 UTC
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//Goes at top

#include <a_samp>

#define CP_CHRISH   1
#define CP_CHIRSHEX   2
#define CP_SFPDEXIT   3
#define CP_SFPDENTER   4


new playerCheckpoint[MAX_PLAYERS];
new gPlayerCheckpointStatus[MAX_PLAYERS];

//Checkpoints


public OnPlayerEnterCheckpoint(playerid) {
    switch (gPlayerCheckpointStatus[playerid]) {
case CP_CHRISH:
{
GameTextForPlayer(playerid, "Welcome to [ERP]Chris' House", 2000, 5);
SetPlayerInterior(playerid,12);
SetPlayerPos(playerid,2324.33,-1144.79,1050.712); // Teleport inside Chris' House
SetPlayerCheckpoint(playerid,-1737.1633,-7.5596, 5.0); // CP on

                        gPlayerCheckpointStatus[playerid] = CP_CHRISH;

                    }
case CP_CHRISHEX:
{
GameTextForPlayer(playerid, "Welcome to [ERP]Chris' Yard", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1674.2208,30.9680,3.5547); // Teleport outside Chris' House
SetPlayerCheckpoint(playerid,2324.8386,-1148.8010,1050.7101, 5.0); // CP on

                        gPlayerCheckpointStatus[playerid] = CP_CHRISHEX;

                    }
case CP_SFPDENTER:
{
GameTextForPlayer(playerid, "Enter SFPD", 2000, 5);
SetPlayerInterior(playerid,10);
SetPlayerPos(playerid,246.40, 110.84, 1003.22); // Teleport inside SFPD
SetPlayerCheckpoint(playerid,-1605.4835,712.6651,13.8714, 5.0); // CP on

                        gPlayerCheckpointStatus[playerid] = CP_SFPDEXIT;

                    }

case CP_SFPDEXIT:
{
GameTextForPlayer(playerid, "EXIT SFPD", 2000, 5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,-1620.4545,681.0742,7.1875); // Teleport outside SFPD
SetPlayerCheckpoint(playerid,240.7936,107.7420,1003.2188, 5.0); // CP on

                        gPlayerCheckpointStatus[playerid] = CP_SFPDEXIT;

                    }
default:

                {

                                DisablePlayerCheckpoint(playerid);

                }

        }

        return 1;

}