All pastes #554856 Raw Edit

Kekers

public text v1 · immutable
·published 2007-06-10 08:59 UTC
rendered paste body
#include "StdAfx.h"
#include "Setup.h"

class SCRIPT_DECL Tier6Gossip : public GossipScript
{
public:
    ADD_GOSSIP_FACTORY_FUNCTION(Tier6Gossip);
    void GossipHello(Creature* pCreature, Player* Plr, bool AutoSend);
    void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId);
    void GossipEnd(Creature* pCreature, Player* Plr);
};

void Tier6Gossip::GossipHello(Creature* pCreature, Player* Plr, bool AutoSend)
{
    sLog.outDetail("Gossip_Tier6Gossip.cpp : Hello by %s", Plr->GetName());
    GossipMenu *Menu;
    uint32 TextID = 820;
    // Hello (First) Menu.
    objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), TextID, Plr);
        Menu->AddItem( 1, "Warrior T6 Set", 1 );
		Menu->AddItem( 2, "Paladin T6 Set", 2 );
		Menu->AddItem( 3, "Warlock T6 Set", 3 );
		Menu->AddItem( 4, "Priest T6 Set", 4 );
		Menu->AddItem( 5, "Hunter T6 Set", 5 );
		Menu->AddItem( 6, "Druid T6 Set", 6 );
		Menu->AddItem( 7, "Mage T6 Set", 7 );
		Menu->AddItem( 8, "Rogue T6 Set", 8 );
    if(AutoSend)
        Menu->SendTo(Plr);
}

#define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), textid, Plr); \
    Menu->SendTo(Plr);

void Tier6Gossip::GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId)
{
    sLog.outDebug("Gossip_Tier6.cpp : Select option %u by %s", IntId, Plr->GetName());
	uint32 setid;
	uint32 ItemId;

    switch(IntId)
    {

    case 1:
	setid = 670;
       break;
		
	case 2:
	setid = 671;
       break;  

	         
	}

	ItemSetEntry *entry = sItemSetStore.LookupEntry(setid);
	std::list<ItemPrototype*>* l = objmgr.GetListForItemSet(setid);
	if(!entry || !l)
	{
		return;
	}
	const char* setname = sItemSetStore.LookupString(entry->name);
	for(std::list<ItemPrototype*>::iterator itr = l->begin(); itr != l->end(); ++itr)
	{
		Item *itm = objmgr.CreateItem((*itr)->ItemId, Plr);
		if(!itm) continue;
		if(!Plr->GetItemInterface()->AddItemToFreeSlot(itm))
		{
			delete itm;
		} 
	}
}

void Tier6Gossip::GossipEnd(Creature* pCreature, Player* Plr)
{
    GossipScript::GossipEnd(pCreature, Plr);
}

void SetupTier6Gossip(ScriptMgr * mgr)
{
    /* Tier 6 List */
    mgr->register_gossip_script(21699, &Tier6Gossip::Create);      //Alliance NPC
}