All pastes #553851 Raw Edit

Stuff

public cpp v1 · immutable
·published 2007-06-09 22:27 UTC
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BYTE *bytNumberOfPlayers = (BYTE *)0x67862C;unsigned short ushrMemLoc = *bytNumberOfPlayers * 0x54D8;struct Me {	BYTE *bytLevel;	BYTE *bytNameStart;	BYTE *bytPointsToDistribute;	BYTE *bytResistMagic;	BYTE *bytResistFire;	BYTE *bytResistLightning;	int *intLifeBase; /*lifebase is life * 64*/	int *intLifeMax; /*there is a base life of 2, 	if you set this to 0 you'll have 2 life in other words. 	life = (OffsetValue * 4) + 2... OffsetValue = (life - 2) /4 */	int *intExperienceBase;	int *intExperienceMax;	int *intManaBase;	short *shrArmorClass;	short *shrChanceToHit;	short *shrDamageBase;	short *shrDamageMax;	short *shrDexterityBase;	short *shrDexterityMax;	short *shrMagicBase;	short *shrMagicMax;	short *shrStrengthBase;	short *shrStrengthMax;	short *shrVitalityBase;	short *shrVitalityMax;};