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#55204 ·published 2006-05-11 22:10 UTC
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	self:AddTimer(A.SPELL, C.BESTIAL_WRATH,           15, 0,1,1)

	self:AddTimer(A.SPELL, C.CONCUSSIVE_SHOT,          4, 1,0,0, { e={[C.IMPROVED_CONCUSSIVE_SHOT]=4} })

	self:AddTimer(A.SPELL, C.COUNTERATTACK,            5, 1,0,0, { cr="LIME" })

	self:AddTimer(A.SPELL, C.DETERRENCE,              10, 0,1,1)

	self:AddTimer(A.SPELL, C.EXPLOSIVE_TRAP,          60, 0,0,0, { g={i=2, a=1}, e={[C.EXPLOSIVE_TRAP_EFFECT]=60}  })

	self:AddTimer(A.SPELL, C.FREEZING_TRAP,           60, 0,0,0, { g={i=2, a=1}, e={[C.FREEZING_TRAP_EFFECT]=60}   })

	self:AddTimer(A.SPELL, C.FROST_TRAP,              60, 0,0,0, { g={i=2, a=1}, e={[C.FROST_TRAP_EFFECT]=60}      })

	self:AddTimer(A.SPELL, C.FLARE,                   30, 0,0,0)

	self:AddTimer(A.SPELL, C.HUNTER_S_MARK,          120, 1,0,0)

	self:AddTimer(A.SPELL, C.IMMOLATION_TRAP,         60, 0,0,0, { g={i=2, a=1}, e={[C.IMMOLATION_TRAP_EFFECT]=60} })

	self:AddTimer(A.SPELL, C.RAPID_FIRE,              10, 0,1,1)

	self:AddTimer(A.SPELL, C.SCARE_BEAST,             10, 1,0,0, { d={rs=5} })

	self:AddTimer(A.SPELL, C.SCATTER_SHOT,             4, 1,0,0)

	self:AddTimer(A.SPELL, C.SCORPID_STING,           20, 1,0,0, { g={i=1} })

	self:AddTimer(A.SPELL, C.SERPENT_STING,           15, 1,0,0, { g={i=1} })

	self:AddTimer(A.SPELL, C.VIPER_STING,              8, 1,0,0, { g={i=1} })

	self:AddTimer(A.SPELL, C.WING_CLIP,               10, 1,0,0, { e={[C.IMPROVED_WING_CLIP]=10} })

	self:AddTimer(A.SPELL, C.WYVERN_STING,            12, 1,0,0, { g={i=1} })



	self:AddTimer(A.EVENT, C.EXPLOSIVE_TRAP_EFFECT,   20, 1,0,0, { g={i=2, a=1}, xn=C.EXPLOSIVE_TRAP })

	self:AddTimer(A.EVENT, C.FREEZING_TRAP_EFFECT,    10, 1,0,0, { g={i=2, a=1}, d={rs=5}, xn=C.FREEZING_TRAP })

	self:AddTimer(A.EVENT, C.FROST_TRAP_EFFECT,       30, 0,0,0, { g={i=2, a=1}, xn=C.FROST_TRAP })

	self:AddTimer(A.EVENT, C.IMMOLATION_TRAP_EFFECT,  20, 1,0,0, { g={i=2, a=1}, xn=C.IMMOLATION_TRAP })

	self:AddTimer(A.EVENT, C.IMPROVED_CONCUSSIVE_SHOT, 3, 1,0,0, { cr="LIME", xn=C.CONCUSSIVE_SHOT })

	self:AddTimer(A.EVENT, C.IMPROVED_WING_CLIP,       5, 1,0,0, { cr="LIME", xn=C.WING_CLIP } )

	self:AddTimer(A.EVENT, C.QUICK_SHOTS,             12, 0,1,1, { a=1, cr="LIME", tx="Interface\\Icons\\Ability_Warrior_InnerRage" })



	self:AddTimer(A.SKILL, C.COUNTERATTACK,            5, 0,1,0, { cr="YELLOW" })

	self:AddTimer(A.SKILL, C.MONGOOSE_BITE,            5, 0,1,0, { cr="YELLOW" })