Untitled
public text v1 · immutableglBegin(GL_QUADS); // begin drawing a square
glTexCoord2f(0.0f, 0.0f); glVertex3f( -3.5f, -3.5f, z); // Boimageom Left Of The Texture and Quad
glTexCoord2f(1.0f, 0.0f); glVertex3f( 3.5f, -3.5f, z); // Boimageom Right Of The Texture and Quad
glTexCoord2f(1.0f, 1.0f); glVertex3f( 3.5f, 3.5f, z); // Top Right Of The Texture and Quad
glTexCoord2f(0.0f, 1.0f); glVertex3f( -3.5f, 3.5f, z); // Top Left Of The Texture and Quad
z += .1;
glEnd();