All pastes #551786 Raw Edit

Someone

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·published 2007-06-08 22:59 UTC
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I've chosen ten maps that I thought stood out for me as a map maker or that I just really liked.  I've listed them in chronological order:

http://www.pastebin.ca/551785

Flought - In my opinion, this was my first good map!  I really made an effort here to mix aesthetics with the central theme of flying.  
Looking back on it, there are things I would change, but I am mainly hapy with it.  I was so proud of this map when I first made it, and still 
enjoy playing it.  I really think it was the map that set me in motion.

09-1: Plant - This map was my favourite I made from the orgingal Echo pack, and another of my good early maps.  Unfortunately, alot of people don't 
like this map as much as I do, but I never really minded.  It is tricky, yet looks visually pleasing and mixes puzzle elements with race elements.  
It's  the first move up into the key that really made this level for me.  From there I just built outwards trying to keep the circular theme going, 
and giving the map grace and flow, in a way which I had never achieved before that point in time.

Outside - The idea for this map just hit me once, and as soon as I could I started building it.  I had it planned all in my mind, but it took alot of
work to get the difficulty gradient right.  In all my maps I make, I start in one place and build out from there.  I never build a tileset first then 
add objects, and this map is a prime example, as I started in the bottom left corner and snaked my way around the map.  It gave me the first taste of 
the power of oneways, like no other map I had made/played before did. After I made this map, I saw a whole bunch of oneway glitch maps, and I would 
like to think that I was the cause/blame for that. ^_^

The Death of Suspense - While on my oneway high, I played stepself's fantastic Sandstone (Hopewell) for about the bajillion'th time, 
and thought about making a similar map but with layers.  At the same I had sketched out ideas for a map that zigzaged up and down the 
map from one side to the other.  Turn the latter on it's side, fuse the two ideas together and spend about 5 hours mapping one sleepless 
night,and you end with The Death of Suspense.  To get this to work, I first made the map out of E tiles, one ways and enemies, stretched it 
to fit the whole screen, then finally carved and moulded the rest of the map to give it the right feel, while placing the rest of the objects 
to perfection...  Phewww, it took more effort than some of my DDA's. :0

00-3: Meet the Thwump - And so began the completed column.  50 maps later and this one is still my joint favourite from the pack.  I rarely make 
simple levels that are good, but this is one of those times where I think that I really succeeded.  It all kind of gels together, bringing an easy 
level for beginners in with two nifty ways of completing a little puzzle.

08-2: Scarlet Starlet - My other favourite from the completed column, and the complete oppisite end of the thwump puzzle spectrum.  A tricky puzzle
with complex mechanics.  My favourite type of map!  This one was not easy to get working, but the end result is awesome.

Pull the level.  Make a move. - Another level that just gels.  I've always found seeker drones hard as hell to control, and this map is my
best efforts at controlling drones, with good gameplay to boot.  Levels with good seeker drone paths have always impressed me, and I was hoping 
to do the same to others with this map.  The idea for the left side was to make an area that wasn't hard to get out of, but might be tricky to find 
a real speedy route.  Some people found that boring.  Oh well.

Warning Chimpanzees FTW! - This map came from my guest episode in Borealis' awesome 'Ved Buens Ende'.  Not only does this map make me laugh, it is actually 
really fun. The rocket dodging action is pretty extreme here if you are going for a fast all gold demo, and I really like the look that this map portrays.
This map may not be one of my best, but I really smile everytime I play it.

Thousand Million - Simple idea, cool looking and extremely fun.  I really like this one.  No more to be said.

08:Tarantula - As a map from the most recent project I helped work on, Session 4, I thought that this one really stood out from my maps.  I spent along 
time testing different ideas, spent along time messing around with tiny details of the map, and you would not believe how many different forms this map
 went through. It's supposed to be a little scary and very tense.  I think it works really well.  Those chainguns are gonna get ya'!