rendered paste bodyL2PcInstance.java
public String getAccountName()
{
return getClient().getAccountName();
}
LoginServerThread.java
case 02:
AuthResponse aresp = new AuthResponse(decrypt);
_serverID = aresp.getServerId();
_serverName = aresp.getServerName();
Config.saveHexid(_serverID, hexToString(_hexID));
_log.info("Registered on login as Server "+_serverID+" : "+_serverName);
ServerStatus st = new ServerStatus();
if(Config.SERVER_LIST_BRACKET)
{
st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.ON);
}
else
{
st.addAttribute(ServerStatus.SERVER_LIST_SQUARE_BRACKET,ServerStatus.OFF);
}
if(Config.SERVER_LIST_CLOCK)
{
st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.ON);
}
else
{
st.addAttribute(ServerStatus.SERVER_LIST_CLOCK,ServerStatus.OFF);
}
if(Config.SERVER_LIST_TESTSERVER)
{
st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.ON);
}
else
{
st.addAttribute(ServerStatus.TEST_SERVER,ServerStatus.OFF);
}
if(Config.SERVER_GMONLY)
{
st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_GM_ONLY);
}
else
{
st.addAttribute(ServerStatus.SERVER_LIST_STATUS,ServerStatus.STATUS_AUTO);
}
sendPacket(st);
if(L2World.getInstance().getAllPlayersCount() > 0)
{
FastList<String> playerList = new FastList<String>();
for(L2PcInstance player : L2World.getInstance().getAllPlayers())
{
>>>>>>>>>>>>>>>>>>>>>>> playerList.add(player.getAccountName());
}
PlayerInGame pig = new PlayerInGame(playerList);
sendPacket(pig);
}
break;