Someone
public text v1 · immutable-- when ragdolling
player.WepTable={}
for _,wep in pairs(player:GetWeapons()) do
weptable[_]=wep:GetClass()
end
-- when respawning
for _,class in pairs(player.WepTable) do
player:Give(class)
end-- when ragdolling
player.WepTable={}
for _,wep in pairs(player:GetWeapons()) do
weptable[_]=wep:GetClass()
end
-- when respawning
for _,class in pairs(player.WepTable) do
player:Give(class)
end