rendered paste body#include "StdAfx.h"
#include "Setup.h"
class SCRIPT_DECL LevelUpGossip : public GossipScript
{
public:
ADD_GOSSIP_FACTORY_FUNCTION(LevelUpGossip);
void GossipHello(Creature* pCreature, Player* Plr, bool AutoSend);
void GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId);
void GossipEnd(Creature* pCreature, Player* Plr);
};
void LevelUpGossip::GossipHello(Creature* pCreature, Player* Plr, bool AutoSend)
{
sLog.outDetail("Gossip-LevelUps.cpp : Hello by %s", Plr->GetName());
GossipMenu *Menu;
uint32 TextID = 820;
// Hello (First) Menu.
objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), TextID, Plr);
if( pCreature->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR )
Menu->AddItem( 1, "Level me up.", 1 );
if(AutoSend)
Menu->SendTo(Plr);
}
#define SendQuickMenu(textid) objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), textid, Plr); \
Menu->SendTo(Plr);
void LevelUpGossip::GossipSelectOption(Creature* pCreature, Player* Plr, uint32 Id, uint32 IntId)
{
sLog.outDebug("Gossip-LevelUp.cpp : Select option %u by %s", IntId, Plr->GetName());
switch(IntId)
{
case 1: // LEVEL UP TIME
Plr->SetLevel()->70; //what function to use here, chance of mine being wrong = 101%
break;
}
}
void LevelUpGossip::GossipEnd(Creature* pCreature, Player* Plr)
{
GossipScript::GossipEnd(pCreature, Plr);
}
void SetupLevelUp(ScriptMgr * mgr)
{
/* LevelUp List */
mgr->register_gossip_script(15174, &LevelUpGossip::Create); //Alliance NPC
mgr->register_gossip_script(18251, &LevelUpGossip::Create); //Horde NPC
}