All pastes #550214 Raw Edit

Helpz :(

public cpp v1 · immutable
·published 2007-06-08 11:04 UTC
rendered paste body
#include <a_samp>#define Type_Object  1#define Type_Pickup  2#define Type_Vehicle 3forward Timer();new Menu:StartMenu, Menu:ObjectMenu, Menu:PickupMenu, Menu:VehicleMenu;new counter;new type, menu_type, dobject;enum PosInfo{	Float:posx,	Float:posy,	Float:posz}new pos[PosInfo];enum RotInfo{	Float:rotx,	Float:roty,	Float:rotz}new rot[RotInfo];new Objects_Roads[] ={    1320,    1321,    1322,    1323,    1324,    1422,    1423,    1424,    1427,    1434,    1435};new Timers[MAX_PLAYERS];public OnFilterScriptInit(){	print("\n--------------------------------------");	print(" Blank Filterscript by your name here");	print("--------------------------------------\n");	StartMenu = CreateMenu("rObject", 1, 250.0, 8.0, 70.0, 50.0);	if (IsValidMenu(StartMenu))	{		SetMenuColumnHeader(StartMenu, 0, "Options");		AddMenuItem(StartMenu, 0, "Objects");		AddMenuItem(StartMenu, 0, "Pickups");		AddMenuItem(StartMenu, 0, "Vehicles");		AddMenuItem(StartMenu, 0, "Test Session");	}	ObjectMenu = CreateMenu("rObject", 1, 250.0, 8.0, 70.0, 50.0);	if (IsValidMenu(ObjectMenu))	{	    SetMenuColumnHeader(ObjectMenu, 0, "Object Mapping");		AddMenuItem(ObjectMenu, 0, "Roads");		AddMenuItem(ObjectMenu, 0, "Ramps");		AddMenuItem(ObjectMenu, 0, "Trees");		AddMenuItem(ObjectMenu, 0, "Buildings");		AddMenuItem(ObjectMenu, 0, "Misc");		AddMenuItem(ObjectMenu, 0, "Your own ID");	}	PickupMenu = CreateMenu("rObject", 1, 250.0, 8.0, 70.0, 50.0);	if (IsValidMenu(PickupMenu))	{	    SetMenuColumnHeader(PickupMenu, 0, "Pickup Mapping");		AddMenuItem(PickupMenu, 0, "Commonly Used");		AddMenuItem(PickupMenu, 0, "Your own ID");	}	VehicleMenu = CreateMenu("rObject", 1, 250.0, 8.0, 70.0, 50.0);	if (IsValidMenu(VehicleMenu))	{	    SetMenuColumnHeader(VehicleMenu, 0, "Vehicle Mapping");		AddMenuItem(VehicleMenu, 0, "Cars");		AddMenuItem(VehicleMenu, 0, "Your own ID");	}	return 1;}public OnFilterScriptExit(){	return 1;}public OnPlayerRequestClass(playerid, classid){	SpawnPlayer(playerid);	return 1;}public OnPlayerRequestSpawn(playerid){	return 1;}public OnPlayerConnect(playerid){    if (IsValidMenu(StartMenu))		ShowMenuForPlayer(StartMenu, playerid);	return 1;}public OnPlayerDisconnect(playerid, reason){	return 1;}public OnPlayerSpawn(playerid){	return 1;}public OnPlayerDeath(playerid, killerid, reason){	return 1;}public OnVehicleSpawn(vehicleid){	return 1;}public OnVehicleDeath(vehicleid, killerid){	return 1;}public OnPlayerText(playerid, text[]){	return 1;}public OnPlayerPrivmsg(playerid, recieverid, text[]){	return 1;}public OnPlayerCommandText(playerid, cmdtext[]){	if (strcmp("/ostart", cmdtext, true, 10) == 0)	{		// Do something here		return 1;	}	return 0;}public OnPlayerInfoChange(playerid){	return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){	return 1;}public OnPlayerExitVehicle(playerid, vehicleid){	return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){	return 1;}public OnPlayerEnterCheckpoint(playerid){	return 1;}public OnPlayerLeaveCheckpoint(playerid){	return 1;}public OnPlayerEnterRaceCheckpoint(playerid){	return 1;}public OnPlayerLeaveRaceCheckpoint(playerid){	return 1;}public OnRconCommand(cmd[]){	return 1;}public OnObjectMoved(objectid){	return 1;}public OnPlayerObjectMoved(playerid, objectid){	return 1;}public OnPlayerPickUpPickup(playerid, pickupid){	return 1;}public OnPlayerSelectedMenuRow(playerid, row){	new Menu:Current = GetPlayerMenu(playerid);  	if(Current == StartMenu) 	{    	switch(row)		{      		case 0: if (IsValidMenu(ObjectMenu)) ShowMenuForPlayer(ObjectMenu, playerid);      		case 1: if (IsValidMenu(PickupMenu)) ShowMenuForPlayer(PickupMenu, playerid);      		case 2: if (IsValidMenu(VehicleMenu)) ShowMenuForPlayer(VehicleMenu, playerid);    	}  	}  	if(Current == ObjectMenu)	{	    switch(row)		{      		case 0:      		{      			HideMenuForPlayer(ObjectMenu, playerid);      			Timers[playerid] = SetTimer("Timer", 300, true);      			type = Type_Object, menu_type = row;      			DestroyObject(dobject);				dobject = CreateObject(Objects_Roads[counter], pos[posx], pos[posy], pos[posz], rot[rotx], rot[roty], rot[rotz]);				counter++;				ChangeView(playerid, dobject);      		}    	}	}	return true;}public OnPlayerExitedMenu(playerid){	return 1;}public Timer(){	for(new i; i < MAX_PLAYERS; i++)	{	    if(!IsPlayerConnected(i)) continue;		new keys, updown, leftright;    	GetPlayerKeys(i, keys, updown, leftright);		switch(keys)		{		    case KEY_FIRE:		    {		    	switch(type)				{				    case Type_Object:				    {				        switch(menu_type)				        {							case 0:							{							    DestroyObject(dobject);								dobject = CreateObject(Objects_Roads[counter], pos[posx], pos[posy], pos[posz], rot[rotx], rot[roty], rot[rotz]);								counter++;								ChangeView(i, dobject);							}						}				    }				}			}			case KEY_LOOK_LEFT:			{			    pos[posz] += 7.5;				SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);				ChangeView(i, dobject);			}			case KEY_LOOK_RIGHT:			{			    pos[posz] -= 7.5;				SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);				ChangeView(i, dobject);			}		}		if(leftright == KEY_LEFT)		{		    pos[posx] -= 7.5;			SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);			ChangeView(i, dobject);		}		if(leftright == KEY_RIGHT)		{		    pos[posx] += 7.5;			SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);			ChangeView(i, dobject);		}		if(updown == KEY_UP)		{		    pos[posy] += 7.5;			SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);			ChangeView(i, dobject);		}		if(updown == KEY_DOWN)		{		    pos[posy] -= 7.5;			SetObjectPos(dobject, pos[posx], pos[posy], pos[posz]);			ChangeView(i, dobject);		}	}}GetXYBehindObject(objectid, &Float:x, &Float:y, Float:distance){    new Float:a, Float:r[2];    GetObjectPos(objectid, x, y, a);    GetObjectRot(objectid, a, r[0], r[1]);    x -= (distance * floatsin(-a, degrees));    y -= (distance * floatcos(-a, degrees));}ChangeView(playerid,objectid){	new Float:opos[2];	GetXYBehindObject(objectid, opos[0], opos[1], 5.0);    SetPlayerCameraPos(playerid, opos[0], opos[1], pos[posz] + 3.0);	SetPlayerCameraLookAt(playerid, pos[posx], pos[posy], pos[posz]);	TogglePlayerControllable(playerid, false);	SetPlayerPos(playerid, pos[posx], pos[posy], pos[posz] + 25.0);}