rendered paste bodyStatsID {
if ($regex($1,/^[@!.]?(stats|overall?|total)$/Si)) return Overall
elseif ($regex($1,/^[@!.]?co?mb(at)?%$/Si)) return Combatp
elseif ($regex($1,/^[@!.]?co?mb(at)?$/Si)) return Combat
elseif ($regex($1,/^[@!.]?at[tk](ack)?$/Si)) return Attack
elseif ($regex($1,/^[@!.]?str(eng(ht|th))?$/Si)) return Strength
elseif ($regex($1,/^[@!.]h(p|it(points?|s))$/Si)) return Hitpoints
elseif ($regex($1,/^[@!.]range?d?$/Si)) return Ranged
elseif ($regex($1,/^[@!.]pray(er)?$/Si)) return Prayer
elseif ($regex($1,/^[@!.]mag(ic|e)$/Si)) return Magic
elseif ($regex($1,/^[@!.]cook(e|ing)?$/Si)) return Cooking
elseif ($regex($1,/^[@!.]w(ood)?c(utting)?$/Si)) return Woodcutting
elseif ($regex($1,/^[@!.]flet(ch|hc)(ing|e)?$/Si)) return Fletching
elseif ($regex($1,/^[@!.]fish(ing|e)?$/Si)) return Fishing
elseif ($regex($1,/^[@!.]f(ire)m(ak(e|ing))?$/Si)) return Firemaking
elseif ($regex($1,/^[@!.]?craft(ing|er?)?$/Si)) return Crafting
elseif ($regex($1,/^[@!.]?smith(ing|er?)?$/Si)) return Smithing
elseif ($regex($1,/^[@!.]?min(ing|er?)?$/Si)) return Mining
elseif ($regex($1,/^[@!.]?herb(lor[ye])?$/Si)) return Herblore
elseif ($regex($1,/^[@!.]?agi(lity)?$/Si)) return Agility
elseif ($regex($1,/^[@!.]?th(ie|ei)[fv](ing|er)?$/Si)) return Thieving
elseif ($regex($1,/^[@!.]?slay(ing|er?)$/Si)) return Slayer
elseif ($regex($1,/^[@!.]?farm(ing|er?)$/Si)) return Farming
elseif ($regex($1,/^[@!.]?r(une)?c(raft(ing|er?)?)?$/Si)) return Runecraft
elseif ($regex($1,/^[@!.]?hunt(ing|er?)?$/Si)) return Hunter
elseif ($regex($1,/^[@!.]?c(ons?|s)(ruction)$?/Si)) return Construction
}