Miscellany
public text v1 · immutableprivate void ADThread ( )
{
Engine.Audio.AudioManager.Init ( );
while ( !bDisposed )
{
KeysElapsed += DeltaTime;
lock ( Camera )
{
AudioMutex.WaitOne ( );
for ( int i = 0; i < Keys.Length; i++ )
{
if ( Keys [ i ] && i == ( int ) System.Windows.Forms.Keys.E )
{
Engine.Audio.AudioManager.MessageQueue.Enqueue ( "NEXTSONG" );
KeysElapsed = 0;
}
}
Engine.Audio.AudioManager.Update ( Camera );
AudioMutex.ReleaseMutex ( );
}
}
}