#include <a_samp>PlayerName(playerid) { new pName[24]; GetPlayerName(playerid, pName, 24); return pName;}public OnFilterScriptInit(){ print("\n--------------------------------------"); print(" Join and Leave server msgs: LOADED"); print("--------------------------------------\n"); return 1;}public OnFilterScriptExit(){ print("\n--------------------------------------"); print(" Join and Leave server msgs: UNLOADED"); print("--------------------------------------\n"); return 1;}public OnPlayerConnect(playerid){ print(" connected"); new str[256]; format(str, sizeof str, "SERVER: %s has joind the server", PlayerName(playerid)); SendClientMessageToAll(0xFFFFFFFF, str); printf(" %s has joined the server", PlayerName(playerid)); return 1;}public OnPlayerDisconnect(playerid, reason){ print(" disconnected"); new str[256]; format(str, sizeof str, "SERVER: %s has left the server", PlayerName(playerid)); SendClientMessageToAll(0xFFFFFFFF, str); printf(" %s has left the server", PlayerName(playerid)); return 1;}