rendered paste body#define dUserSetFLOAT(%1).( udb_UserSetFLOAT(%1,
#define dUserFLOAT(%1).( udb_UserFLOAT(%1,
enum SavePlayerPosEnum
{
Float:LastX,
Float:LastY,
Float:LastZ
}
new SavePlayerPos[MAX_PLAYERS][SavePlayerPosEnum];
//main-------------------------------------------------------------------------------------
public udb_UserSetFLOAT(nickname[],key[],Float:value) {
new fname[MAX_STRING];
format(fname,sizeof(fname),"%s.dudb.sav",udb_encode(nickname));
return dini_FloatSet(fname,key,value);
}
public Float:udb_UserFLOAT(nickname[],key[]) {
new fname[MAX_STRING];
format(fname,sizeof(fname),"%s.dudb.sav",udb_encode(nickname));
return dini_Float(fname,key);
}
public PlayerName(playerid) {
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, MAX_PLAYER_NAME);
return name;
}
public OnPlayerDisconnect(playerid) {
new Float:x;
new Float:y;
new Float:z;
GetPlayerPos(playerid,Float:x,Float:y,Float:z);
if (PLAYERLIST_authed[playerid]) {
dUserSetFLOAT(PlayerName(playerid)).("x",Float:x);
dUserSetFLOAT(PlayerName(playerid)).("y",Float:y);
dUserSetFLOAT(PlayerName(playerid)).("z",Float:z);
}
PLAYERLIST_authed[playerid]=false;
return false;
}