GetPlayerKeys(i, Keys[0], Keys[1], Keys[2]);
switch(Keys[0])
{
case KEY_DOWN:
{
new Float:X;
new Float:Y;
new Float:Z;
GetObjectPos(ObjectID,X,Y,Z);
MoveObject(ObjectID,X,Y,Z-10,10);
}
case KEY_UP:
{
new Float:X;
new Float:Y;
new Float:Z;
GetObjectPos(ObjectID,X,Y,Z);
MoveObject(ObjectID,X,Y,Z+10,10);
}
case KEY_LEFT:
{
new Float:X;
new Float:Y;
new Float:Z;
GetObjectPos(ObjectID,X,Y,Z);
MoveObject(ObjectID,X+10,Y,Z,10);
}
case KEY_RIGHT:
{
new Float:X;
new Float:Y;
new Float:Z;
GetObjectPos(ObjectID,X,Y,Z);
MoveObject(ObjectID,X-10,Y,Z,10);
}