#include <a_samp>
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
PlayerName(playerid) {
new pName[24];
GetPlayerName(playerid, pName, 24);
return pName;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Join and Leave server msgs: LOADED");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print(" Join and Leave server msgs: UNLOADED");
print("--------------------------------------\n");
return 1;
}
public OnPlayerConnect(playerid)
{
new str[256];
format(str, sizeof str, "SERVER: %s has joined the server", PlayerName(playerid));
SendClientMessageToAll(0xFFFFFFFF, str);
printf(" %s dolaczyl do servera", PlayerName(playerid));
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new str[256];
format(str, sizeof str, "SERVER: %s has left the server", PlayerName(playerid));
SendClientMessageToAll(0xFFFFFFFF, str);
printf(" %s dolaczyl do servera", PlayerName(playerid));
return 1;
}