rendered paste bodyIndex: src/game/Object.cpp
===================================================================
--- src/game/Object.cpp (revision 3830)
+++ src/game/Object.cpp (working copy)
@@ -158,7 +158,8 @@
ByteBuffer buf(500);
buf << updatetype;
//buf.append(GetPackGUID()); //client crashes when using this
- buf << (uint8)0xFF << GetGUID();
+ //buf << (uint8)0xFF << GetGUID();
+ _SetPackGUID(&buf,GetGUID());
buf << m_objectTypeId;
_BuildMovementUpdate(&buf, flags, flags2);
@@ -199,8 +200,9 @@
buf << (uint8) UPDATETYPE_VALUES;
//buf.append(GetPackGUID()); client crashes when using this
- buf << (uint8)0xFF;
- buf << GetGUID();
+ //buf << (uint8)0xFF;
+ //buf << GetGUID();
+ _SetPackGUID(&buf,GetGUID());
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );