rendered paste body/obj/hud/proc/instantiate()
src.adding = list()
src.other = list()
src.intents = list()
src.mon_blo = list()
src.m_ints = list()
src.mov_int = list()
src.vimpaired = list()
src.g_dither = new src.h_type(src)
src.g_dither.screen_loc = "1,1 to 15,15"
src.g_dither.name = "Mask"
src.g_dither.icon_state = "dither12g"
src.g_dither.layer = 18
src.blurry = new src.h_type(src)
src.blurry.screen_loc = "1,1 to 15,15"
src.blurry.name = "Blurry"
src.blurry.icon_state = "blurry"
src.blurry.layer = 17
local_0 = new src.h_type(src)
local_0.name = "vitals"
local_0.dir = global_1
local_0.screen_loc = "15,2 to 15,15"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "actions"
local_0.dir = global_2
local_0.screen_loc = "4,1 to 14,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_5
local_0.screen_loc = "15,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_3
local_0.screen_loc = "1,3 to 2,3"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_4
local_0.screen_loc = "3,3"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_0
local_0.screen_loc = "3,2"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_6
local_0.screen_loc = "3,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.dir = global_7
local_0.screen_loc = "1,1 to 2,2"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "drop"
local_0.icon_state = "act_drop"
local_0.screen_loc = "7,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "throw"
local_0.icon_state = "act_throw"
local_0.screen_loc = "9,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "swap"
local_0.icon_state = "act_hand"
local_0.screen_loc = "11,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "i_clothing"
local_0.dir = global_1
local_0.icon_state = "center"
local_0.screen_loc = "2,2"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "o_clothing"
local_0.dir = global_1
local_0.icon_state = "equip"
local_0.screen_loc = "2,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "headset"
local_0.dir = global_6
local_0.icon_state = "equip"
local_0.screen_loc = "3,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "r_hand"
local_0.dir = global_3
local_0.icon_state = "equip"
local_0.screen_loc = "1,2"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "l_hand"
local_0.dir = global_2
local_0.icon_state = "equip"
local_0.screen_loc = "3,2"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "id"
local_0.dir = global_7
local_0.icon_state = "equip"
local_0.screen_loc = "1,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "mask"
local_0.dir = global_0
local_0.icon_state = "equip"
local_0.screen_loc = "2,3"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "back"
local_0.dir = global_4
local_0.icon_state = "equip"
local_0.screen_loc = "3,3"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "storage1"
local_0.icon_state = "block"
local_0.screen_loc = "4,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "storage2"
local_0.icon_state = "block"
local_0.screen_loc = "5,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "resist"
local_0.icon_state = "act_resist"
local_0.screen_loc = "13,1"
local_0.layer = 19
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "other"
local_0.icon_state = "other"
local_0.screen_loc = "4,2"
local_0.layer = 20
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "intent"
local_0.icon_state = "intent"
local_0.screen_loc = "14,15"
local_0.layer = 20
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "m_intent"
local_0.icon_state = "move"
local_0.screen_loc = "14,14"
local_0.layer = 20
src.adding += local_0
local_0 = new src.h_type(src)
local_0.name = "gloves"
local_0.icon_state = "gloves"
local_0.screen_loc = "4,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "eyes"
local_0.icon_state = "glasses"
local_0.screen_loc = "6,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "ears"
local_0.icon_state = "ears"
local_0.screen_loc = "9,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "head"
local_0.icon_state = "hair"
local_0.screen_loc = "7,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "shoes"
local_0.icon_state = "shoes"
local_0.screen_loc = "5,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "belt"
local_0.icon_state = "belt"
local_0.screen_loc = "8,2"
local_0.layer = 19
src.other += local_0
local_0 = new src.h_type(src)
local_0.name = "grab"
local_0.icon_state = "grab"
local_0.screen_loc = "11,15"
local_0.layer = 19
src.intents += local_0
local_0 = new src.h_type(src)
local_0.name = "hurt"
local_0.icon_state = "harm"
local_0.screen_loc = "14,15"
local_0.layer = 19
src.intents += local_0
src.m_ints += local_0
local_0 = new src.h_type(src)
local_0.name = "disarm"
local_0.icon_state = "disarm"
local_0.screen_loc = "13,15"
local_0.layer = 19
src.intents += local_0
local_0 = new src.h_type(src)
local_0.name = "help"
local_0.icon_state = "help"
local_0.screen_loc = "12,15"
local_0.layer = 19
src.intents += local_0
src.m_ints += local_0
local_0 = new src.h_type(src)
local_0.name = "face"
local_0.icon_state = "facing"
local_0.screen_loc = "14,14"
local_0.layer = 19
src.mov_int += local_0
local_0 = new src.h_type(src)
local_0.name = "walk"
local_0.icon_state = "walking"
local_0.screen_loc = "13,14"
local_0.layer = 19
src.mov_int += local_0
local_0 = new src.h_type(src)
local_0.name = "run"
local_0.icon_state = "running"
local_0.screen_loc = "12,14"
local_0.layer = 19
src.mov_int += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "2,2"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "1,1"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "2,1"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "3,1"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "4,1"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
local_0.name = "blocked"
local_0.icon_state = "x"
local_0.screen_loc = "5,1"
local_0.layer = 19
src.mon_blo += local_0
local_0 = new src.h_type(src)
Error:
Unhandled processProcedureVariable ffe6
0085 02C9 0033 [FFE6] 0034 FFDC FFDA 0000 0027 0085 02CA 0060 0006 0B10