All pastes #544585 Raw Edit

Something

public text v1 · immutable
·published 2007-06-06 14:36 UTC
rendered paste body
/obj/hud/proc/instantiate()
	src.adding = list()
	src.other = list()
	src.intents = list()
	src.mon_blo = list()
	src.m_ints = list()
	src.mov_int = list()
	src.vimpaired = list()
	src.g_dither = new src.h_type(src)
	src.g_dither.screen_loc = "1,1 to 15,15"
	src.g_dither.name = "Mask"
	src.g_dither.icon_state = "dither12g"
	src.g_dither.layer = 18
	src.blurry = new src.h_type(src)
	src.blurry.screen_loc = "1,1 to 15,15"
	src.blurry.name = "Blurry"
	src.blurry.icon_state = "blurry"
	src.blurry.layer = 17
	local_0 = new src.h_type(src)
	local_0.name = "vitals"
	global_1.dir = global_1
	global_1.screen_loc = "15,2 to 15,15"
	global_1.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "actions"
	global_2.dir = global_2
	global_2.screen_loc = "4,1 to 14,1"
	global_2.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_5
	local_0.screen_loc = "15,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_3
	local_0.screen_loc = "1,3 to 2,3"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_4
	local_0.screen_loc = "3,3"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_0
	local_0.screen_loc = "3,2"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_6
	local_0.screen_loc = "3,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.dir = global_7
	local_0.screen_loc = "1,1 to 2,2"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "drop"
	local_0.icon_state = "act_drop"
	local_0.screen_loc = "7,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "throw"
	local_0.icon_state = "act_throw"
	local_0.screen_loc = "9,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "swap"
	local_0.icon_state = "act_hand"
	local_0.screen_loc = "11,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "i_clothing"
	global_1.dir = global_1
	global_1.icon_state = "center"
	global_1.screen_loc = "2,2"
	global_1.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "o_clothing"
	global_1.dir = global_1
	global_1.icon_state = "equip"
	global_1.screen_loc = "2,1"
	global_1.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "headset"
	global_6.dir = global_6
	global_6.icon_state = "equip"
	global_6.screen_loc = "3,1"
	global_6.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "r_hand"
	global_3.dir = global_3
	global_3.icon_state = "equip"
	global_3.screen_loc = "1,2"
	global_3.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "l_hand"
	global_2.dir = global_2
	global_2.icon_state = "equip"
	global_2.screen_loc = "3,2"
	global_2.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "id"
	global_7.dir = global_7
	global_7.icon_state = "equip"
	global_7.screen_loc = "1,1"
	global_7.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "mask"
	global_0.dir = global_0
	global_0.icon_state = "equip"
	global_0.screen_loc = "2,3"
	global_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "back"
	global_4.dir = global_4
	global_4.icon_state = "equip"
	global_4.screen_loc = "3,3"
	global_4.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "storage1"
	local_0.icon_state = "block"
	local_0.screen_loc = "4,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "storage2"
	local_0.icon_state = "block"
	local_0.screen_loc = "5,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "resist"
	local_0.icon_state = "act_resist"
	local_0.screen_loc = "13,1"
	local_0.layer = 19
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "other"
	local_0.icon_state = "other"
	local_0.screen_loc = "4,2"
	local_0.layer = 20
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "intent"
	local_0.icon_state = "intent"
	local_0.screen_loc = "14,15"
	local_0.layer = 20
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "m_intent"
	local_0.icon_state = "move"
	local_0.screen_loc = "14,14"
	local_0.layer = 20
	src.adding += local_0
	local_0 = new src.h_type(src)
	local_0.name = "gloves"
	local_0.icon_state = "gloves"
	local_0.screen_loc = "4,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "eyes"
	local_0.icon_state = "glasses"
	local_0.screen_loc = "6,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "ears"
	local_0.icon_state = "ears"
	local_0.screen_loc = "9,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "head"
	local_0.icon_state = "hair"
	local_0.screen_loc = "7,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "shoes"
	local_0.icon_state = "shoes"
	local_0.screen_loc = "5,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "belt"
	local_0.icon_state = "belt"
	local_0.screen_loc = "8,2"
	local_0.layer = 19
	src.other += local_0
	local_0 = new src.h_type(src)
	local_0.name = "grab"
	local_0.icon_state = "grab"
	local_0.screen_loc = "11,15"
	local_0.layer = 19
	src.intents += local_0
	local_0 = new src.h_type(src)
	local_0.name = "hurt"
	local_0.icon_state = "harm"
	local_0.screen_loc = "14,15"
	local_0.layer = 19
	src.intents += local_0
	local_0.m_ints += local_0
	local_0 = new local_0.h_type(src)
	local_0.name = "disarm"
	local_0.icon_state = "disarm"
	local_0.screen_loc = "13,15"
	local_0.layer = 19
	src.intents += local_0
	local_0 = new src.h_type(src)
	local_0.name = "help"
	local_0.icon_state = "help"
	local_0.screen_loc = "12,15"
	local_0.layer = 19
	src.intents += local_0
	local_0.m_ints += local_0
	local_0 = new local_0.h_type(src)
	local_0.name = "face"
	local_0.icon_state = "facing"
	local_0.screen_loc = "14,14"
	local_0.layer = 19
	src.mov_int += local_0
	local_0 = new src.h_type(src)
	local_0.name = "walk"
	local_0.icon_state = "walking"
	local_0.screen_loc = "13,14"
	local_0.layer = 19
	src.mov_int += local_0
	local_0 = new src.h_type(src)
	local_0.name = "run"
	local_0.icon_state = "running"
	local_0.screen_loc = "12,14"
	local_0.layer = 19
	src.mov_int += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "2,2"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "1,1"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "2,1"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "3,1"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "4,1"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)
	local_0.name = "blocked"
	local_0.icon_state = "x"
	local_0.screen_loc = "5,1"
	local_0.layer = 19
	src.mon_blo += local_0
	local_0 = new src.h_type(src)

	Error:
		Unhandled processProcedureVariable ffe6
	
	0085 02C9 0033 [FFE6] 0034 FFDC FFDA 0000 0027 0085 02CA 0060 0006 0B10