rendered paste bodyIf players(theirID).Rotation > -1# And players(theirID).Rotation < 1# Then
SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords), CSng(players(theirID).yCoords + 5), CSng(players(theirID).zCoords)
ElseIf players(theirID).Rotation > -2 And players(theirID).Rotation < -1 Then
SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords + 5), CSng(players(theirID).yCoords), CSng(players(theirID).zCoords)
ElseIf players(theirID).Rotation > 1 And players(theirID).Rotation < 2 Then
SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords - 5), CSng(players(theirID).yCoords), CSng(players(theirID).zCoords)
Else
SpawnCustom Val(saySplit(1)), CSng(players(theirID).xCoords), CSng(players(theirID).yCoords - 5), CSng(players(theirID).zCoords)
End If