rendered paste body-- /\/\ __ _ _ __ __ _ ___ / _\ ___ _ __(_)_ __ | |_
-- / \ / _` | '_ \ / _` |/ _ \\ \ / __| '__| | '_ \| __|
-- / /\/\ \ (_| | | | | (_| | (_) |\ \ (__| | | | |_) | |_
-- \/ \/\__,_|_| |_|\__, |\___/\__/\___|_| |_| .__/ \__|
-- |___/ |_|
-- A WHOLE NEW WORLD
-- MangoScript - Bringing a whole new world to MaNGOS
ItemProto_TestScript = Mango.Scripts.Create('item_prot_lua');
ItemProto_TestScript:ForceLUA(); -- Don't use the CPP version if valid
-- Define spells & yells
ItemProto_TestScript.Spell1 = 27571;
--ItemProto_TestScript.Spell2 = ???????;
--ItemProto_TestScript.Spell3 = ???????;
--ItemProto_TestScript.Spell4 = ???????;
ItemProto_TestScript.Yell1 = "OMFG IM USING THE SCRIPTED ITEM PROTOTYPE... in LUA!";
--ItemProto_TestScript.Yell2 = ???????;
--ItemProto_TestScript.Yell3 = ???????;
--ItemProto_TestScript.Yell4 = ???????;
function ItemProto_TestScript_OnClick(_Player, LUA)
Player:DoCast(_Player,ItemProto_TestScript.Spell1);
Player:DoSay(ItemProto_TestScript.Yell1,0);
return true;
end
-- Link the AI to the different scripts
-- Note: Only the ones who use the Mango.Scripts method of scripting can use TEST_Threat_AI
--ItemProto_TestScript:Register('item_prot_lua');