rendered paste body[Lua] Infinite Loop protection
[Lua] ENTITY:SkinCount() (returns int)
[Lua] Added GAMEMODE:SetupPlayerVisibility( player )
[Lua] Added AddOriginToPVS( vector )
[Lua] Added Error( text )
[Lua] Fixed pod returning false to IsVehicle()
[Lua] Added LerpAngle( float, angle, angle )
[Lua] Added LerpVector( float, vec, vec )
[Lua] Added PANEL:PaintManual()
[Lua] Added PANEL:SetPaintedManually( bool )
[Lua] No longer need to call ParticleEmitter:Finish()
[Lua] Added SWEP:DrawWorldModel()
[Lua] Added ParticleEmitter:SetNearClip( float, float )
[Lua] Added ParticleEmitter:SetParticleCullRadius( float )
[Lua] Added Player:DropNamedWeapon( string )
[Lua] Added Player:DropWeapon( Weapon )
[Lua] Added SWEP:Equip( owner )
[Lua] Added SWEP:OnDrop()
[Lua] Added render.StartMaterialOverride( material )
[Lua] Added Player:GetRagdollEntity()
[Lua] Added Player:RemoveAllAmmo()
[Lua] Added Player:SetAmmo( ammoid, count )
[Lua] Added Player:TraceHullAttack( vecStart, vecEnd, vecMin, vecMax, damage, damagetype, forcescale ) - returns hurt entity
[Lua] Added Player:SetUnDuckSpeed( time )
[Lua] Added Player:SetDuckSpeed( time )
[Lua] Added Player:SetRunSpeed( speed )
[Lua] Added Player:SetWalkSpeed( speed )
[Lua] Added Player:SetCrouchedWalkSpeed( multiplier )
[Lua] FireBullets table now accepts a 'HullSize' int key (if over 0 defines the hull size of the bullet)
[Lua] Added GAMEMODE:GetCrouchTime( Player, bDuckJump, Ducking )
[Lua] Player:TakeDamage moved to Entity:TakeDamage