All pastes #539711 Raw Edit

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public c v1 · immutable
·published 2007-06-05 09:46 UTC
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//forwards and definition : Must be on start of map codenew pexit[200];new exits[200];forward exitsclear(playerid);forward pexitclear(playerid);forward GetClosestCar(playerid);forward GetDistanceToCar(playerid, carid);// Funcionspublic OnPlayerStateChange(playerid, newstate, oldstate){if(pexit[playerid]==0){if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT){exits[playerid]++;if(exits[playerid] < 10){new close = GetClosestCar(playerid);if(!IsPlayerInAnyVehicle(playerid))if(!IsVehicleInUseDF2(close))PutPlayerInVehicle(playerid, close, 0);SetCameraBehindPlayer(playerid);}else if(oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_EXIT_VEHICLE){new close = GetClosestCar(playerid);if(!IsPlayerInAnyVehicle(playerid))if(!IsVehicleInUseDF2(close))PutPlayerInVehicle(playerid, close, 0);SetCameraBehindPlayer(playerid);}}}SetTimerEx("exitsclear", 4500, 0, "d", playerid);return 1;}public exitsclear(playerid)exits[playerid]=0;public GetClosestCar(playerid) //By Darkrealm{if (!IsPlayerConnected(playerid)) {return -1;}new Float:prevdist = 100000.000;new prevcar;for (new carid = 0; carid < MAX_VEHICLES; carid++) {new Float:dist = GetDistanceToCar(playerid,carid);if ((dist < prevdist)) {prevdist = dist;prevcar = carid;}}return prevcar;}public GetDistanceToCar(playerid,carid) //By Darkrealm (Edited by Sacky){new Float:dis;new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;if (!IsPlayerConnected(playerid)) {return -1;}GetPlayerPos(playerid,x1,y1,z1);GetVehiclePos(carid,x2,y2,z2);dis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));return floatround(dis);}public OnPlayerExitVehicle(playerid, vehicleid){pexit[playerid]=1;SetTimerEx("pexitclear", 4500, 0, "d", playerid);return 1;}// Easy ;p I thing there is all code. regards - Flyin