rendered paste bodyvoid
Storyboard::ClockTimeChanged ()
{
for (GList *l = child_timelines; l; l = l->next) {
char *targetProperty = storyboard_child_get_target_property (this, ((Timeline*)l->data));
if (!targetProperty)
continue;
char *targetName = storyboard_child_get_target_name (this, ((Timeline*)l->data));
if (!targetName)
continue;
#if notyet
DependencyObject *o = name_scope.LookupObject (targetName);
if (!o)
continue;
DependencyProperty *prop = o->FindProperty (targetProperty);
if (!prop)
continue;
o->SetValue (prop, child_timeline.GetCurrentValue ());
#endif
}
}