rendered paste body Storyboard *sb = new Storyboard ();
DoubleAnimation *r_anim = new DoubleAnimation ();
registerName ("rect-transform", r_transform);
double_animation_set_to (r_anim, -360.0);
double_animation_set_by (r_anim, -0.1);
timeline_group_add_child (sb, r_anim);
storyboard_child_set_target_name (sb, r_anim, "rect-transform");
storyboard_child_set_target_property (sb, r_anim, "RotateTransform::Angle");
if (v != NULL) {
DoubleAnimation *v_anim = new DoubleAnimation ();
registerName ("video-transform", v_transform);
double_animation_set_to (v_anim, 360.0);
double_animation_set_by (v_anim, 0.1);
timeline_group_add_child (sb, v_anim);
storyboard_child_set_target_name (sb, v_anim, "video-transform");
storyboard_child_set_target_property (sb, v_anim, "RotateTransform::Angle");
}
sb->Begin ();
printf ("entering main\n");
gtk_main ();