Anonymous
public text v1 · immutableRealmPacketOut outPacket = new RealmPacketOut(packet.Id);
client.ActiveCharacter.EntityId.WritePacked(outPacket);
outPacket.Write((uint)moveFlags);
outPacket.Write(Environment.TickCount);
outPacket.Write(packet.ReadBytes((int)packet.RemainingBytes));
byte[] packet = outPacket.GetBytes();
foreach (RealmClient client in client.ActiveCharacter.GetNearbyClients(false))
{
client.Send(packet);
}
(outPacket as IDisposable).Dispose();