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public text v1 · immutablevoid
Storyboard::ClockTimeChanged ()
{
for (GList *l = child_timelines; l; l = l->next) {
const char *targetProperty = storyboard_get_target_property (this, o);
if (!targetProperty)
continue;
const char *targetName = storyboard_get_target_name (this, o);
if (!targetName)
continue;
DependencyObject *o = name_scope.LookupObject (targetName);
if (!o)
continue;
PropertyValue *value = child_timeline.GetCurrentValue ();
do_set_value (o, targetProperty, value);
}
}