rendered paste body Storyboard *sb = new Storyboard ();
DoubleAnimation *r_anim = new DoubleAnimation ();
registerName ("rect-transform", r_transform);
r_anim->to = -360;
r_anim->by = -0.1;
sb->ChildAdd (r_anim);
sb->SetTargetName (r_anim, "rect-transform");
sb->SetTargetProperty (r_anim, "RotateTransform::Angle");
if (v != NULL) {
DoubleAnimation *v_anim = new DoubleAnimation ();
registerName ("video-transform", v_transform);
v_anim->to = 360;
v_anim->by = 0.1;
sb->ChildAdd (v_anim);
sb->SetTargetName (v_anim, "video-transform");
sb->SetTargetProperty (v_anim, "RotateTransform::Angle");
}
sb->Begin ();
printf ("entering main\n");
gtk_main ();