gaunt2
public text v1 · immutablepublic void keyDoor ()
{
//First Key Door
if (keyDoor1 == false)
{
for (int i = 7 ; i < 13 ; i++)
{
map001 [49] [i].changePassability (false);
}
}
if (player1.x_tile == 10 && player1.y_tile == 10)
{
for (int i = 7 ; i < 13 ; i++)
{
map001 [49] [i].changePassability (true);
}
keyDoor1 = true;
}
}