Stuff
public text v1 · immutablePlayerKill(killerid, victimid, reason) {
...
if (!GetPlayerWantedLevel(victimid))
{
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
}
else
{
SetPlayerWantedLevel(victimid, 0);
GivePlayerMoney(victimid, 30000);
}
...}