rendered paste body==[ MYRMIDON ]==
(Myrmidon)
HIGH-SLOTS :
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- [ 175 | 20] Medium Diminishing Power System Drain I
powergrid usage = 175.0 MW
entityArmorRepairDelayChanceMediumMultiplier = 0.97
entityArmorRepairDelayChanceSmallMultiplier = 0.894
entityArmorRepairDelayChanceLargeMultiplier = 0.993
Tech Level = 1.0
entityShieldBoostDelayChanceLargeMultiplier = 0.993
entityShieldBoostDelayChanceMediumMultiplier = 0.97
entityShieldBoostDelayChanceSmallMultiplier = 0.894
CPU usage = 20.0 tf
Primary Skill required = 3423.0 typeID
Activation time / duration = 6.0
hp = 20.0
requiredSkill1Level = 2.0
Transfer range = 12600.0 m
Energy transfer amount = 36.0
- [ 175 | 20] Medium Diminishing Power System Drain I
powergrid usage = 175.0 MW
entityArmorRepairDelayChanceMediumMultiplier = 0.97
entityArmorRepairDelayChanceSmallMultiplier = 0.894
entityArmorRepairDelayChanceLargeMultiplier = 0.993
Tech Level = 1.0
entityShieldBoostDelayChanceLargeMultiplier = 0.993
entityShieldBoostDelayChanceMediumMultiplier = 0.97
entityShieldBoostDelayChanceSmallMultiplier = 0.894
CPU usage = 20.0 tf
Primary Skill required = 3423.0 typeID
Activation time / duration = 6.0
hp = 20.0
requiredSkill1Level = 2.0
Transfer range = 12600.0 m
Energy transfer amount = 36.0
- [ 175 | 20] Medium Diminishing Power System Drain I
powergrid usage = 175.0 MW
entityArmorRepairDelayChanceMediumMultiplier = 0.97
entityArmorRepairDelayChanceSmallMultiplier = 0.894
entityArmorRepairDelayChanceLargeMultiplier = 0.993
Tech Level = 1.0
entityShieldBoostDelayChanceLargeMultiplier = 0.993
entityShieldBoostDelayChanceMediumMultiplier = 0.97
entityShieldBoostDelayChanceSmallMultiplier = 0.894
CPU usage = 20.0 tf
Primary Skill required = 3423.0 typeID
Activation time / duration = 6.0
hp = 20.0
requiredSkill1Level = 2.0
Transfer range = 12600.0 m
Energy transfer amount = 36.0
- [ 105 | 22] Heavy Electron Blaster II [200xVoid M]
Signature Resolution = 125.0 m
powergrid usage = 105.0 MW
Charge size = 2.0 1=small 2=medium 3=l
Accuracy falloff = 1800.0 m
Tertiary Skill required = 12211.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 377.0 groupID
Primary Skill required = 3304.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 3.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.072 rad/sec
Optimal Range = 2160.0 m
Rate of fire = 2.27
CPU usage = 22.4 tf
hp = 20.0
Tech Level = 2.0
activation cost = 2.8 Energy
Damage Modifier = 2.822 x
- [ 105 | 22] Heavy Electron Blaster II [200xVoid M]
Signature Resolution = 125.0 m
powergrid usage = 105.0 MW
Charge size = 2.0 1=small 2=medium 3=l
Accuracy falloff = 1800.0 m
Tertiary Skill required = 12211.0 typeID
Secondary Skill required = 3300.0 typeID
Used with (chargegroup) = 377.0 groupID
Primary Skill required = 3304.0 typeID
Used with (chargegroup) = 85.0 groupID
requiredSkill3Level = 1.0
requiredSkill2Level = 3.0
requiredSkill1Level = 4.0
Trackingspeed / Accuracy = 0.072 rad/sec
Optimal Range = 2160.0 m
Rate of fire = 2.27
CPU usage = 22.4 tf
hp = 20.0
Tech Level = 2.0
activation cost = 2.8 Energy
Damage Modifier = 2.822 x
- [ 0 | 0] Turret Slot
MED-SLOTS :
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- [ 165 | 25] Medium Capacitor Booster II [1xCap Booster 800]
Used with (chargegroup) = 87.0 groupID
powergrid usage = 165.0 MW
Tech Level = 2.0
requiredSkill1Level = 4.0
Primary Skill required = 3417.0 typeID
CPU usage = 25.0 tf
Activation time / duration = 12.0
hp = 20.0
- [ 1 | 22] Fleeting Propulsion Inhibitor I
powergrid usage = 1.0 MW
Tech Level = 1.0
Optimal Range = 10000.0 m
CPU usage = 22.0 tf
Max Velocity Bonus = -90.0 %
Primary Skill required = 3435.0 typeID
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 3.4 Energy
- [ 1 | 22] Fleeting Propulsion Inhibitor I
powergrid usage = 1.0 MW
Tech Level = 1.0
Optimal Range = 10000.0 m
CPU usage = 22.0 tf
Max Velocity Bonus = -90.0 %
Primary Skill required = 3435.0 typeID
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 1.0
activation cost = 3.4 Energy
- [ 1 | 44] Warp Disruptor II
powergrid usage = 1.0 MW
Warp Scramble Strength = 1.0
Tech Level = 2.0
Optimal Range = 24000.0 m
CPU usage = 44.0 tf
Primary Skill required = 3435.0 typeID
Activation time / duration = 5.0
hp = 20.0
requiredSkill1Level = 2.0
activation cost = 21.25 Energy
- [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
powergrid usage = 150.0 MW
Tech Level = 1.0
Mass Addition = 5000000.0 kg
Signature Radius Bonus = 525.0 %
CPU usage = 50.0 tf
Max Velocity Bonus = 525.0 %
Primary Skill required = 3454.0 typeID
Activation time / duration = 10.0
Capacitor bonus = 75.0 %
Shield HP bonus = 100.0 %
hp = 20.0
Thrust = 1.5E7 N
requiredSkill1Level = 1.0
activation cost = 171.0 Energy
LOW-SLOTS :
~~~~~~~~~~~~
- [ 1 | 44] Armor Thermic Hardener II
powergrid usage = 1.0 MW
Tech Level = 2.0
CPU usage = 44.0 tf
Primary Skill required = 3394.0 typeID
Activation time / duration = 20.0
Passive thermal dmg resistance bonus = -1.0 %
hp = 10.0
requiredSkill1Level = 5.0
activation cost = 30.0 Energy
Thermal dmg resistance bonus = -55.0 %
- [ 1 | 44] Armor Explosive Hardener II
Explosive dmg resistance bonus = -55.0 %
powergrid usage = 1.0 MW
Tech Level = 2.0
CPU usage = 44.0 tf
Primary Skill required = 3394.0 typeID
Activation time / duration = 20.0
hp = 10.0
Passive Explosive dmg resistance bonus = -1.0 %
requiredSkill1Level = 5.0
activation cost = 30.0 Energy
- [ 1 | 44] Armor Kinetic Hardener II
Kinetic dmg resistance bonus = -55.0 %
powergrid usage = 1.0 MW
Tech Level = 2.0
CPU usage = 44.0 tf
Primary Skill required = 3394.0 typeID
Activation time / duration = 20.0
Passive kinetic dmg resistance bonus = -1.0 %
hp = 10.0
requiredSkill1Level = 5.0
activation cost = 30.0 Energy
- [ 173 | 28] Medium Armor Repairer II
powergrid usage = 173.0 MW
Armor hp Repaired = 416.0
Tech Level = 2.0
CPU usage = 28.0 tf
Secondary Skill required = 3392.0 typeID
Primary Skill required = 3393.0 typeID
Activation time / duration = 9.6
hp = 20.0
requiredSkill2Level = 4.0
requiredSkill1Level = 4.0
activation cost = 160.0 Energy
- [ 173 | 28] Medium Armor Repairer II
powergrid usage = 173.0 MW
Armor hp Repaired = 416.0
Tech Level = 2.0
CPU usage = 28.0 tf
Secondary Skill required = 3392.0 typeID
Primary Skill required = 3393.0 typeID
Activation time / duration = 9.6
hp = 20.0
requiredSkill2Level = 4.0
requiredSkill1Level = 4.0
activation cost = 160.0 Energy
- [ 1 | 30] Damage Control II
Armor Em Damage Resistance = 15.0 %
powergrid usage = 1.0 MW
Hull Thermal Damage Resistance = 60.0 %
Primary Skill required = 3394.0 typeID
Hull Kinetic Damage Resistance = 60.0 %
Hull Explosive Damage Resistance = 60.0 %
Hull Em Damage Resistance = 60.0 %
Activation time / duration = 30.0
requiredSkill1Level = 4.0
Shield Thermal Damage Resistance = 12.5 %
Shield Kinetic Damage Resistance = 12.5 %
Shield Explosive Damage Resistance = 12.5 %
Shield Em Damage Resistance = 12.5 %
Armor Thermal Damage Resistance = 15.0 %
CPU usage = 30.0 tf
hp = 20.0
cpuBonusSuperWeapon = 0.0010
Tech Level = 2.0
cpuPenaltySuperWeapon = 99900.0
activation cost = 1.0 Energy
Armor Kinetic Damage Resistance = 15.0 %
Armor Explosive Damage Resistance = 15.0 %
RIG-SLOTS :
~~~~~~~~~~~~
- [ 0] Empty Slot
- [ 0] Empty Slot
- [ 0] Empty Slot
DRONE BAY :
~~~~~~~~~~~~~~~
- Ogre I (Heavy Attack Drone)
- Ogre I (Heavy Attack Drone)
- Ogre I (Heavy Attack Drone)
- Ogre I (Heavy Attack Drone)
- Ogre I (Heavy Attack Drone)
SHIP'S ATTRIBUTES :
~~~~~~~~~~~~~~~
Powergrid : 1403.0 MW / 1468.75 MW
CPU : 485.8 tf / 500.0 tf
Capacitor (regen) : 2531.25 Energy (600.0sec)
Max Cap Regen : 10.34 per sec (approx.)
Max Cap Needed : 63.046 per sec
Velocity : 924.822 m/sec
Signature : 1875.0 m
Target Range : 57750.0 m
Scan Resolution : 250.0 mm
ECCM Magnetometric : 18.0 points
Shield HP (regen) : 3906.0 HP (1250.0sec)
Max Shield Regen : 7.81 per sec (approx.)
Shield EM : 12.5 %
Shield Explo : 65.0 %
Shield Kinetic : 47.5 %
Shield Thermal : 30.0 %
Armor HP : 5860.0
Armor EM : 66.0 %
Armor Explo : 64.78 %
Armor Kinetic : 74.56 %
Armor Thermal : 74.56 %
Structure HP : 5371.25
Drone Capacity : 125.0 m3
Capacity : 400.0
Warp Max Distance : 261.1AU
==> 270.0 DPS <==
SKILLS REQUIRED
~~~~~~~~~~~~~~~
Lvl 3 Gallente Cruiser
Lvl 3 Electronics
Lvl 2 Energy Emission Systems
Lvl 4 Gallente Frigate
Lvl 1 Medium Blaster Specialization
Lvl 4 Spaceship Command
Lvl 4 Small Blaster Specialization
Lvl 4 Energy Systems Operation
Lvl 3 Engineering
Lvl 1 High Speed Maneuvering
Lvl 4 Motion Prediction
Lvl 2 Battlecruisers
Lvl 4 Afterburner
Lvl 2 Science
Lvl 4 Navigation
Lvl 5 Medium Hybrid Turret
Lvl 5 Small Hybrid Turret
Lvl 1 Heavy Drone Operation
Lvl 5 Hull Upgrades
Lvl 3 Gunnery
Lvl 4 Repair Systems
Lvl 4 Mechanic
Lvl 5 Drones
Lvl 2 Propulsion Jamming