All pastes #535404 Raw Edit

Mine

public text v1 · immutable
·published 2007-06-04 02:09 UTC
rendered paste body
/obj/test

/obj/bomb
	icon = 'screen1.dmi'
	icon_state = "x"

/obj/move/airtunnel/connector/wall
	icon = 'airtunnel.dmi'
	icon_state = "wall-c"

/obj/move/airtunnel/connector
	icon = 'airtunnel.dmi'
	icon_state = "floor-c"

/obj/move/airtunnel/wall
	icon = 'airtunnel.dmi'

/obj/move/airtunnel
	icon = 'airtunnel.dmi'
	icon_state = "floor"

/obj/move/floor
	icon = 'shuttle.dmi'

/obj/move/wall
	icon = 'shuttle.dmi'

/obj/move
	icon = 'shuttle.dmi'

/obj/machinery/at_indicator
	name = "Air Tunnel Indicator"
	icon = 'airtunnel.dmi'
	icon_state = "reader00"

/obj/machinery/computer/airtunnel
	name = "Air Tunnel Control"
	icon = 'airtunnelcomputer.dmi'
	icon_state = "console00"

/obj/machinery/computer/security
	icon = 'stationobjs.dmi'
	icon_state = "sec_computer"

/obj/machinery/computer/communications
	icon = 'stationobjs.dmi'
	icon_state = "comm_computer"

/obj/machinery/computer/card
	name = "Identification Computer"
	icon = 'stationobjs.dmi'
	icon_state = "id_computer"

/obj/machinery/computer/pod
	name = "Pod Launch Control"
	icon = 'escapepod.dmi'
	icon_state = "computer"

/obj/machinery/computer/med_data
	name = "Medical Records"
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer/secure_data
	name = "Security Records"
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer/sleep_console
	icon = 'Cryogenic2.dmi'
	icon_state = "sleeperconsole"

/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch
	name = "Master Air Control"
	icon = 'turfs.dmi'
	icon_state = "switch"

/obj/machinery/computer/atmosphere/siphonswitch
	name = "Area Air Control"
	icon = 'turfs.dmi'
	icon_state = "switch"

/obj/machinery/computer/atmosphere
	icon = 'turfs.dmi'

/obj/machinery/computer/dna
	name = "DNA operations computer"
	icon = 'Cryogenic2.dmi'
	icon_state = "dna_computer"

/obj/machinery/computer/engine
	icon = 'enginecomputer.dmi'

/obj/machinery/computer/hologram_comp
	name = "Hologram Computer"
	icon = 'stationobjs.dmi'
	icon_state = "holo_console0"

/obj/machinery/computer/prison_shuttle
	icon = 'shuttle.dmi'
	icon_state = "shuttlecom"

/obj/machinery/computer/shuttle
	icon = 'shuttle.dmi'
	icon_state = "shuttlecom"

/obj/machinery/computer/teleporter
	icon = 'stationobjs.dmi'
	icon_state = "tele_computer"

/obj/machinery/computer/data/weapon/log
	name = "Log Computer"
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer/data/weapon/info
	name = "Research Computer"
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer/data/weapon
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer/data
	icon = 'weap_sat.dmi'
	icon_state = "computer"

/obj/machinery/computer

/obj/machinery/camera
	name = "Security Camera"
	icon = 'stationobjs.dmi'

/obj/machinery/sec_lock
	name = "Security Pad"
	icon = 'stationobjs.dmi'

/obj/machinery/autolathe
	name = "Autolathe"
	icon = 'stationobjs.dmi'

/obj/machinery/wire

/obj/machinery/injector
	icon = 'stationobjs.dmi'

/obj/machinery/alarm/indicator
	icon = 'airtunnel.dmi'

/obj/machinery/alarm
	icon = 'stationobjs.dmi'
	icon_state = "alarm:0"

/obj/machinery/meter
	icon = 'pipes.dmi'

/obj/machinery/connector
	icon = 'pipes.dmi'

/obj/machinery/mass_driver
	icon = 'stationobjs.dmi'

/obj/machinery/pipes/regular
	name = "Normal pipe"
	desc = "A stretch of pipe... How exciting."
	icon = 'reg_pipe.dmi'
	icon_state = "12"

/obj/machinery/pipes/high_capacity
	desc = "O look this one is bigger than the others. Let's cheer... yaaaaaaaa."
	icon = 'hi_pipe.dmi'
	icon_state = "12"

/obj/machinery/pipes/flexipipe
	desc = "This piping acts like a wire."
	icon = 'wire.dmi'
	icon_state = "12"

/obj/machinery/pipes
	icon = 'reg_pipe.dmi'
	icon_state = "12"

/obj/machinery/atmoalter/siphs/fullairsiphon/port
	name = "Portable Siphon"
	icon = 'stationobjs.dmi'
	icon_state = "siphon:0"

/obj/machinery/atmoalter/siphs/fullairsiphon/air_vent
	name = "Air regulator"
	icon = 'aircontrol.dmi'
	icon_state = "vent2"

/obj/machinery/atmoalter/siphs/fullairsiphon
	name = "Air siphon"
	icon = 'turfs.dmi'
	icon_state = "siphon:0"

/obj/machinery/atmoalter/siphs/scrubbers/air_filter
	icon = 'aircontrol.dmi'
	icon_state = "vent2"

/obj/machinery/atmoalter/siphs/scrubbers/port
	name = "Portable Siphon"
	icon = 'stationobjs.dmi'
	icon_state = "scrubber:0"

/obj/machinery/atmoalter/siphs/scrubbers
	icon = 'turfs2.dmi'
	icon_state = "siphon:0"

/obj/machinery/atmoalter/siphs

/obj/machinery/atmoalter/heater
	icon = 'stationobjs.dmi'
	icon_state = "heater1"

/obj/machinery/atmoalter/canister/poisoncanister
	name = "Canister \[Plasma (Bio)\]"
	icon = 'canister.dmi'
	icon_state = "orange"

/obj/machinery/atmoalter/canister/oxygencanister
	name = "Canister: \[O2\]"
	icon = 'canister.dmi'
	icon_state = "blue"

/obj/machinery/atmoalter/canister/anesthcanister
	name = "Canister: \[N2O\]"
	icon = 'canister.dmi'
	icon_state = "red"

/obj/machinery/atmoalter/canister/n2canister
	name = "Canister: \[N2\]"
	icon = 'canister.dmi'
	icon_state = "red"

/obj/machinery/atmoalter/canister
	icon = 'canister.dmi'

/obj/machinery/atmoalter

/obj/machinery/door/poddoor
	icon = 'Door1.dmi'
	icon_state = "door1"

/obj/machinery/door/window
	name = "interior door"
	icon = 'windoor.dmi'
	icon_state = "door1"

/obj/machinery/door/false_wall
	name = "wall"
	icon = 'Doorf.dmi'
	icon_state = "door1"

/obj/machinery/door/airlock
	icon = 'Door1.dmi'
	icon_state = "door1"

/obj/machinery/door/firedoor
	icon = 'Door1.dmi'
	icon_state = "door0"

/obj/machinery/door
	icon = 'doors.dmi'
	icon_state = "door1"

/obj/machinery/pod
	name = "Escape Pod"
	icon = 'escapepod.dmi'

/obj/machinery/recon
	name = "1-Person Reconaissance Pod"
	icon = 'escapepod.dmi'

/obj/machinery/freezer
	icon = 'Cryogenic2.dmi'
	icon_state = "freezer_0"

/obj/machinery/sleeper
	icon = 'Cryogenic2.dmi'
	icon_state = "sleeper_0"

/obj/machinery/cryo_cell
	icon = 'Cryogenic2.dmi'
	icon_state = "celltop"

/obj/machinery/igniter
	icon = 'stationobjs.dmi'
	icon_state = "igniter1"

/obj/machinery/firealarm
	icon = 'items.dmi'

/obj/machinery/dispenser
	name = "Tank Storage Unit"
	desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
	icon = 'turfs2.dmi'

/obj/machinery/dna_scanner
	name = "DNA Scanner/Implanter"
	icon = 'Cryogenic2.dmi'
	icon_state = "scanner_0"

/obj/machinery/scan_console
	name = "DNA Scanner Access Console"
	icon = 'Cryogenic2.dmi'
	icon_state = "scannerconsole"

/obj/machinery/restruct
	name = "DNA Physical Restructurization Accelerator"
	icon = 'Cryogenic2.dmi'
	icon_state = "restruct_0"

/obj/machinery/hologram_proj
	name = "Hologram Projector"
	icon = 'stationobjs.dmi'
	icon_state = "hologram0"

/obj/machinery/recharger
	icon = 'stationobjs.dmi'
	icon_state = "recharger0"

/obj/machinery/shuttle/engine/propulsion/burst/left
	icon = 'shuttle.dmi'
	icon_state = "burst_l"

/obj/machinery/shuttle/engine/propulsion/burst/right
	icon = 'shuttle.dmi'
	icon_state = "burst_r"

/obj/machinery/shuttle/engine/propulsion/burst
	icon = 'shuttle.dmi'
	icon_state = "propulsion"

/obj/machinery/shuttle/engine/propulsion
	icon = 'shuttle.dmi'

/obj/machinery/shuttle/engine/router
	icon = 'shuttle.dmi'

/obj/machinery/shuttle/engine/platform
	icon = 'shuttle.dmi'

/obj/machinery/shuttle/engine/heater
	icon = 'shuttle.dmi'

/obj/machinery/shuttle/engine
	icon = 'shuttle.dmi'

/obj/machinery/shuttle
	icon = 'shuttle.dmi'

/obj/machinery/teleport/hub
	icon = 'stationobjs.dmi'
	icon_state = "tele0"

/obj/machinery/teleport/station
	icon = 'stationobjs.dmi'
	icon_state = "controller"

/obj/machinery/teleport
	icon = 'stationobjs.dmi'

/obj/machinery/nuclearbomb
	name = "Nuclear Fission Explosive"
	desc = "Uh oh."
	icon = 'stationobjs.dmi'
	icon_state = "nuclearbomb0"

/obj/machinery

/obj/team

/obj/ctf_assist

/obj/landmark/alterations
	icon = 'screen1.dmi'
	icon_state = "x2"

/obj/landmark
	icon = 'screen1.dmi'
	icon_state = "x2"

/obj/start
	icon = 'screen1.dmi'
	icon_state = "x"

/obj/sp_start
	icon = 'human.dmi'
	icon_state = "male"

/obj/admins

/obj/item/weapon/organ/internal/throat
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/lungs
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/heart
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/blood_vessels
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/excretory
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/stomach
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/intestines
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/immune_system
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/brain
	icon = 'items.dmi'

/obj/item/weapon/organ/internal/liver
	icon = 'items.dmi'

/obj/item/weapon/organ/internal
	icon = 'items.dmi'

/obj/item/weapon/organ/external/head
	icon = 'human.dmi'

/obj/item/weapon/organ/external/chest
	icon = 'human.dmi'

/obj/item/weapon/organ/external/diaper
	icon = 'human.dmi'

/obj/item/weapon/organ/external/l_leg
	icon = 'human.dmi'

/obj/item/weapon/organ/external/r_leg
	icon = 'human.dmi'

/obj/item/weapon/organ/external/l_foot
	icon = 'human.dmi'

/obj/item/weapon/organ/external/r_foot
	icon = 'human.dmi'

/obj/item/weapon/organ/external/l_arm
	icon = 'human.dmi'

/obj/item/weapon/organ/external/r_arm
	icon = 'human.dmi'

/obj/item/weapon/organ/external/l_hand
	icon = 'human.dmi'

/obj/item/weapon/organ/external/r_hand
	icon = 'human.dmi'

/obj/item/weapon/organ/external
	icon = 'human.dmi'

/obj/item/weapon/organ
	icon = 'items.dmi'

/obj/item/weapon/flasks/oxygen
	name = "blue flask"
	icon = 'Cryogenic2.dmi'
	icon_state = "oxygen-c"

/obj/item/weapon/flasks/plasma
	name = "orange flask"
	icon = 'Cryogenic2.dmi'
	icon_state = "plasma-c"

/obj/item/weapon/flasks/coolant
	name = "light blue flask"
	icon = 'Cryogenic2.dmi'
	icon_state = "coolant-c"

/obj/item/weapon/flasks
	name = "flask"
	icon = 'Cryogenic2.dmi'

/obj/item/weapon/clothing/head/helmet
	icon = 'items.dmi'

/obj/item/weapon/clothing/head/wig
	icon = 'items.dmi'

/obj/item/weapon/clothing/head/bio_hood
	icon = 'items.dmi'

/obj/item/weapon/clothing/head/swat_hel
	icon = 'items.dmi'

/obj/item/weapon/clothing/head/s_helmet
	icon = 'items.dmi'

/obj/item/weapon/clothing/head
	icon = 'items.dmi'

/obj/item/weapon/clothing/gloves/latex
	name = "Latex Gloves"
	icon = 'items.dmi'
	icon_state = "lgloves"

/obj/item/weapon/clothing/gloves/robot
	name = "Robot Gloves"
	desc = "These gloves are somewhat fire-resistant."
	icon = 'items.dmi'
	icon_state = "r_hands"

/obj/item/weapon/clothing/gloves/swat
	name = "SWAT Gloves"
	desc = "These gloves are somewhat fire-resistant."
	icon = 'items.dmi'
	icon_state = "swat_gl"

/obj/item/weapon/clothing/gloves/black
	name = "Black Gloves"
	desc = "These gloves are somewhat fire-resistant."
	icon = 'items.dmi'
	icon_state = "bgloves"

/obj/item/weapon/clothing/gloves
	icon = 'items.dmi'

/obj/item/weapon/clothing/ears/earmuffs
	icon = 'items.dmi'

/obj/item/weapon/clothing/ears
	icon = 'items.dmi'

/obj/item/weapon/clothing/glasses/meson
	name = "Optical Meson Scanner"
	icon = 'items.dmi'
	icon_state = "m_glasses"

/obj/item/weapon/clothing/glasses/thermal
	name = "Optical Thermal/Meson Scanner"
	icon = 'items.dmi'
	icon_state = "t_glasses"

/obj/item/weapon/clothing/glasses/sunglasses
	name = "Sunglasses"
	desc = "Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks many flashes."
	icon = 'items.dmi'
	icon_state = "s_glasses"

/obj/item/weapon/clothing/glasses/regular
	name = "Prescription Glasses"
	icon = 'items.dmi'
	icon_state = "p_glasses"

/obj/item/weapon/clothing/glasses/blindfold
	icon = 'items.dmi'

/obj/item/weapon/clothing/glasses
	icon = 'items.dmi'

/obj/item/weapon/clothing/shoes/orange
	name = "Orange Shoes"
	icon = 'items.dmi'
	icon_state = "o_shoes"

/obj/item/weapon/clothing/shoes/black
	name = "Black Shoes"
	icon = 'items.dmi'
	icon_state = "bl_shoes"

/obj/item/weapon/clothing/shoes/brown
	name = "Brown Shoes"
	icon = 'items.dmi'
	icon_state = "b_shoes"

/obj/item/weapon/clothing/shoes/white
	name = "White Shoes"
	icon = 'items.dmi'
	icon_state = "w_shoes"

/obj/item/weapon/clothing/shoes/robot
	name = "Robot Shoes"
	icon = 'items.dmi'
	icon_state = "r_feet"

/obj/item/weapon/clothing/shoes/swat
	name = "SWAT shoes"
	icon = 'items.dmi'
	icon_state = "swat_sh"

/obj/item/weapon/clothing/shoes
	icon = 'items.dmi'

/obj/item/weapon/clothing/under/orange
	name = "Orange Jumpsuit"
	icon = 'items.dmi'
	icon_state = "o_suit"

/obj/item/weapon/clothing/under/yellow
	name = "Yellow Jumpsuit"
	icon = 'items.dmi'
	icon_state = "y_suit"

/obj/item/weapon/clothing/under/blue
	name = "Blue Jumpsuit"
	icon = 'items.dmi'
	icon_state = "b_suit"

/obj/item/weapon/clothing/under/red
	name = "Red Jumpsuit"
	icon = 'items.dmi'
	icon_state = "r_suit"

/obj/item/weapon/clothing/under/pink
	name = "Pink Jumpsuit (F)"
	icon = 'items.dmi'
	icon_state = "p_suit"

/obj/item/weapon/clothing/under/black
	name = "Black Jumpsuit"
	icon = 'items.dmi'
	icon_state = "bl_suit"

/obj/item/weapon/clothing/under/white
	name = "White Jumpsuit"
	desc = "Made of a special fiber that gives special protection against biohazards"
	icon = 'items.dmi'
	icon_state = "w_suit"

/obj/item/weapon/clothing/under/green
	name = "Green Jumpsuit"
	icon = 'items.dmi'
	icon_state = "g_suit"

/obj/item/weapon/clothing/under
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/firesuit
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/straight_jacket
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/armor
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/robot_suit
	icon = 'items.dmi'
	icon_state = "ro_suit"

/obj/item/weapon/clothing/suit/bio_suit
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/swat_suit
	icon = 'items.dmi'

/obj/item/weapon/clothing/suit/sp_suit
	icon = 'items.dmi'
	icon_state = "s_suit"

/obj/item/weapon/clothing/suit
	icon = 'items.dmi'

/obj/item/weapon/clothing/mask/robot/swat
	name = "SWAT Mask"
	icon = 'items.dmi'
	icon_state = "r_head"

/obj/item/weapon/clothing/mask/robot
	name = "Robot Mask"
	icon = 'items.dmi'
	icon_state = "r_head"

/obj/item/weapon/clothing/mask/gasmask
	icon = 'items.dmi'
	icon_state = "mask"

/obj/item/weapon/clothing/mask/m_mask
	name = "Medical Mask"
	desc = "This mask does not work very well in low pressure environments."
	icon = 'items.dmi'

/obj/item/weapon/clothing/mask/muzzle
	icon = 'items.dmi'

/obj/item/weapon/clothing/mask/surgical
	name = "Sterile Mask"
	icon = 'items.dmi'
	icon_state = "s_mask"

/obj/item/weapon/clothing/mask
	icon = 'items.dmi'

/obj/item/weapon/clothing
	icon = 'items.dmi'

/obj/item/weapon/tank/oxygentank
	icon = 'items.dmi'
	icon_state = "oxygen"

/obj/item/weapon/tank/jetpack
	icon = 'items.dmi'
	icon_state = "jetpack0"

/obj/item/weapon/tank/anesthetic
	icon = 'items.dmi'
	icon_state = "an_tank"

/obj/item/weapon/tank/plasmatank
	icon = 'items.dmi'
	icon_state = "plasma"

/obj/item/weapon/tank
	icon = 'items.dmi'

/obj/item/weapon/table_parts
	icon = 'items.dmi'

/obj/item/weapon/rack_parts
	icon = 'items.dmi'

/obj/item/weapon/paper_bin
	name = "Paper Bin"
	icon = 'stationobjs.dmi'
	icon_state = "paper_bin1"

/obj/item/weapon/dummy
	icon = 'items.dmi'

/obj/item/weapon/game_kit
	name = "Gaming Kit"
	icon = 'items.dmi'

/obj/item/weapon/bedsheet
	icon = 'Icons.dmi'
	icon_state = "sheet"

/obj/item/weapon/wrapping_paper
	name = "Wrapping paper"
	icon = 'items.dmi'
	icon_state = "wrap_paper"

/obj/item/weapon/c_tube
	name = "Cardboard tube"
	icon = 'items.dmi'

/obj/item/weapon/gift
	icon = 'items.dmi'
	icon_state = "gift3"

/obj/item/weapon/a_gift
	name = "Gift"
	icon = 'items.dmi'
	icon_state = "gift"

/obj/item/weapon/flashbang
	desc = "It is set to detonate in 3 seconds."
	icon = 'items.dmi'

/obj/item/weapon/flash
	icon = 'items.dmi'

/obj/item/weapon/locator
	icon = 'items.dmi'

/obj/item/weapon/syndicate_uplink
	name = "Station Bounced Radio"
	icon = 'items.dmi'
	icon_state = "radio"

/obj/item/weapon/sword
	icon = 'items.dmi'
	icon_state = "sword0"

/obj/item/weapon/shield
	icon = 'items.dmi'
	icon_state = "shield0"

/obj/item/weapon/cloaking_device
	icon = 'items.dmi'
	icon_state = "shield0"

/obj/item/weapon/ammo/a357
	name = "ammo-357"
	desc = "There are 7 bullets left!"
	icon = 'ammo.dmi'
	icon_state = "357-7"

/obj/item/weapon/ammo
	icon = 'ammo.dmi'

/obj/item/weapon/gun/revolver
	desc = "There are 0 bullets left. Uses 357"
	icon = 'items.dmi'

/obj/item/weapon/gun/energy/laser_gun
	icon = 'items.dmi'
	icon_state = "gun"

/obj/item/weapon/gun/energy/taser_gun
	icon = 'items.dmi'
	icon_state = "t_gun"

/obj/item/weapon/gun/energy
	icon = 'items.dmi'

/obj/item/weapon/gun
	icon = 'items.dmi'

/obj/item/weapon/pill_canister/placebo
	name = "Pill Canister- 'Placebos'"
	desc = "<B>Placebos</B>\nThese pills do nothing phsyiologically."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister/antitoxin
	name = "Pill Canister- 'Antitoxin Supplements'"
	desc = "<B>Anti-toxins</B>\nAdminister as required to relieve of plasma burns.\nAdminister only once every 5 minutes.\n<B>Warning</B>: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister/Tourette
	name = "Pill Canister- 'Tourette's Syndrome Remedy'"
	desc = "<B>Tourette's Syndrome Remedy</B>\nAdminister as required to surpress Tourette syndrome induced twitching.\nAdminister only once every 15 minutes. Active for 20 at most.\n<B>WARNING</B>: Neurodepressant! Rebalances chemical alignment!\n<B>Warning</B>: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister/sleep
	name = "Pill Canister- 'Sleeping Pills'"
	desc = "<B>Sleeping Pills</B>\nAdminister as required to calm person.\nCauses 10 minutes of drowsyness. MAY induce immediate sleep.\n<B>WARNING</B>: Neurodepressant! Do not overdose!\n<B>Warning</B>: Causes drowsiness!If drowsyness persists for over 15 minutes contact medical professional."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister/epilepsy
	name = "Pill Canister- 'Epilepsy Remedy'"
	desc = "<B>Epilepsy Remedy</B>\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\n<B>WARNING</B>: Neurodepressant! Rebalances chemcial alignment!\n<B>Warning</B>: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister/cough
	name = "Pill Canister- 'CCS Remedy'"
	desc = "<B>Chronic Cough Syndrome Remedy</B>\nAdminister as required to surpress excessive coughs.\nAdminister only once every 15 minutes. Active for 20 at most.\n<B>Warning</B>: May cause drowsyness.\nIf drowsyness persists for over 5 minutes contact medical professional."
	icon = 'items.dmi'
	icon_state = "pill_canister"

/obj/item/weapon/pill_canister
	name = "Pill Canister"
	icon = 'items.dmi'

/obj/item/weapon/m_pill/superpill
	name = "red/blue pill"
	icon = 'items.dmi'
	icon_state = "pill"

/obj/item/weapon/m_pill/sleep
	name = "red/blue pill"
	icon = 'items.dmi'
	icon_state = "pill"

/obj/item/weapon/m_pill/cyanide
	name = "orange pill"
	icon = 'items.dmi'
	icon_state = "pill5"

/obj/item/weapon/m_pill/antitoxin
	name = "red/blue pill"
	icon = 'items.dmi'
	icon_state = "pill"

/obj/item/weapon/m_pill/cough
	name = "red pill"
	icon = 'items.dmi'
	icon_state = "pill4"

/obj/item/weapon/m_pill/epilepsy
	name = "blue pill"
	icon = 'items.dmi'
	icon_state = "pill3"

/obj/item/weapon/m_pill/Tourette
	name = "green pill"
	icon = 'items.dmi'
	icon_state = "pill2"

/obj/item/weapon/m_pill
	name = "pill"
	icon = 'items.dmi'
	icon_state = "pill"

/obj/item/weapon/handcuffs
	icon = 'items.dmi'
	icon_state = "handcuff"

/obj/item/weapon/wire
	desc = "This is just a simple piece of regular insulated wire."
	icon = 'items.dmi'
	icon_state = "item_wire"

/obj/item/weapon/card/data
	name = "Data Disk"
	icon = 'items.dmi'
	icon_state = "card-data"

/obj/item/weapon/card/emag
	desc = "It's a card with a magnetic strip attached to some circuitry."
	icon = 'items.dmi'
	icon_state = "emag-card"

/obj/item/weapon/card/id
	name = "Identification Card"
	icon = 'items.dmi'
	icon_state = "card-id"

/obj/item/weapon/card
	icon = 'items.dmi'

/obj/item/weapon/rods
	icon = 'items.dmi'

/obj/item/weapon/sheet/r_metal
	name = "reinforced metal"
	icon = 'items.dmi'
	icon_state = "sheet-r_metal"

/obj/item/weapon/sheet/metal
	icon = 'items.dmi'
	icon_state = "sheet-metal"

/obj/item/weapon/sheet/glass
	icon = 'items.dmi'
	icon_state = "sheet-glass"

/obj/item/weapon/sheet
	icon = 'items.dmi'

/obj/item/weapon/wirecutters
	icon = 'items.dmi'
	icon_state = "cutters"

/obj/item/weapon/clipboard
	icon = 'items.dmi'
	icon_state = "clipboard00"

/obj/item/weapon/fcardholder
	name = "Finger Print Case"
	icon = 'items.dmi'
	icon_state = "fcardholder0"

/obj/item/weapon/extinguisher
	name = "Fire Extinguisher"
	desc = "The safety is on."
	icon = 'items.dmi'
	icon_state = "fire_extinguisher0"

/obj/item/weapon/pen/sleepypen
	name = "pen"
	desc = "It's a normal black ink pen with a sharp point."
	icon = 'items.dmi'
	icon_state = "pen"

/obj/item/weapon/pen
	desc = "It's a normal black ink pen."
	icon = 'items.dmi'

/obj/item/weapon/paint
	name = "Paint Can"
	icon = 'items.dmi'
	icon_state = "paint_neutral"

/obj/item/weapon/camera
	icon = 'items.dmi'

/obj/item/weapon/paper/photograph
	name = "photo"
	icon = 'items.dmi'
	icon_state = "photo"

/obj/item/weapon/paper/flag
	name = "Paper"
	icon = 'items.dmi'
	icon_state = "flag_neutral"

/obj/item/weapon/paper/jobs
	name = "paper- 'Job Information'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper/sop
	name = "paper- 'Standard Operating Procedure'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper/courtroom
	name = "paper- 'A Crash Course in Legal SOP on SS13'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper/Toxin
	name = "paper- 'Chemical Information'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper/Internal
	name = "paper- 'Internal Atmosphere Operating Instructions'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper/Map
	name = "paper- 'Station Blueprint'"
	icon = 'items.dmi'
	icon_state = "paper"

/obj/item/weapon/paper
	name = "Paper"
	icon = 'items.dmi'

/obj/item/weapon/f_card
	name = "Finger Print Card"
	icon = 'items.dmi'
	icon_state = "f_print_card0"

/obj/item/weapon/f_print_scanner
	name = "Finger Print Scanner"
	icon = 'items.dmi'
	icon_state = "f_print_scanner0"

/obj/item/weapon/healthanalyzer
	name = "Health Analyzer"
	icon = 'items.dmi'

/obj/item/weapon/analyzer
	desc = "Scans the environment gas levels."
	icon = 'items.dmi'

/obj/item/weapon/storage/lglo_kit
	name = "Latex Gloves"
	icon = 'items.dmi'

/obj/item/weapon/storage/flashbang_kit
	name = "Flashbangs (WARNING)"
	desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n	Make attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n	that the targets visit a medical professional after usage. Damage to eyes increases extremely per\n	use and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n	flash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n	There is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n	and flash have been known to cause extreme sensory overload resulting in temporary\n	incapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n	1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n	2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n	3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n	-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
	icon = 'items.dmi'

/obj/item/weapon/storage/stma_kit
	name = "Sterile Masks"
	icon = 'items.dmi'
	icon_state = "lglo_kit"

/obj/item/weapon/storage/gl_kit
	name = "Prescription Glasses"
	icon = 'items.dmi'
	icon_state = "id_kit"

/obj/item/weapon/storage/trackimp_kit
	name = "Tracking Implant Kit"
	icon = 'items.dmi'
	icon_state = "imp_kit"

/obj/item/weapon/storage/fcard_kit
	name = "Fingerprint Cards"
	icon = 'items.dmi'
	icon_state = "id_kit"

/obj/item/weapon/storage/id_kit
	name = "Spare IDs"
	icon = 'items.dmi'

/obj/item/weapon/storage/box
	name = "Box"
	icon = 'items.dmi'

/obj/item/weapon/storage/handcuff_kit
	name = "Spare Handcuffs"
	icon = 'items.dmi'

/obj/item/weapon/storage/disk_kit/disks
	name = "Data Disks"
	icon = 'items.dmi'
	icon_state = "id_kit"

/obj/item/weapon/storage/disk_kit/disks2
	name = "Data Disks"
	icon = 'items.dmi'
	icon_state = "id_kit"

/obj/item/weapon/storage/disk_kit
	name = "Data Disks"
	icon = 'items.dmi'
	icon_state = "id_kit"

/obj/item/weapon/storage/backpack
	icon = 'items.dmi'

/obj/item/weapon/storage/toolbox
	icon = 'items.dmi'

/obj/item/weapon/storage/firstaid/fire
	name = "Fire First Aid"
	icon = 'items.dmi'
	icon_state = "firstaid-ointment"

/obj/item/weapon/storage/firstaid/syringes
	name = "Syringes (Biohazard Alert)"
	icon = 'items.dmi'
	icon_state = "syringe_kit"

/obj/item/weapon/storage/firstaid/regular
	name = "First-Aid"
	icon = 'items.dmi'
	icon_state = "firstaid"

/obj/item/weapon/storage/firstaid/toxin
	name = "Toxin First Aid"
	icon = 'items.dmi'
	icon_state = "firstaid-toxin"

/obj/item/weapon/storage/firstaid
	name = "First-Aid"
	icon = 'items.dmi'

/obj/item/weapon/storage
	icon = 'items.dmi'

/obj/item/weapon/tile
	name = "steel floor tile"
	icon = 'items.dmi'

/obj/item/weapon/igniter
	icon = 'items.dmi'

/obj/item/weapon/radio/electropack
	name = "Electropack"
	suffix = "\[3\]"
	text = "R"
	icon = 'items.dmi'
	icon_state = "electropack0"

/obj/item/weapon/radio/headset
	name = "Radio Headset"
	suffix = "\[3\]"
	icon = 'items.dmi'

/obj/item/weapon/radio/beacon
	name = "Tracking Beacon"
	suffix = "\[3\]"
	text = "B"
	icon = 'items.dmi'

/obj/item/weapon/radio/signaler
	name = "Remote Signaling Device"
	suffix = "\[3\]"
	text = "S"
	icon = 'items.dmi'

/obj/item/weapon/radio/intercom
	name = "Station Intercom (Radio)"
	suffix = "\[3\]"
	text = "I"
	icon = 'items.dmi'

/obj/item/weapon/radio
	name = "Station Bounced Radio"
	suffix = "\[3\]"
	text = "R"
	icon = 'items.dmi'

/obj/item/weapon/shard
	icon = 'shards.dmi'
	icon_state = "large"

/obj/item/weapon/crowbar
	icon = 'items.dmi'

/obj/item/weapon/wrench
	icon = 'items.dmi'

/obj/item/weapon/screwdriver
	icon = 'items.dmi'

/obj/item/weapon/dropper
	icon = 'items.dmi'
	icon_state = "dropper_0"

/obj/item/weapon/implantcase/tracking
	name = "Glass Case- 'Tracking'"
	icon = 'items.dmi'
	icon_state = "implantcase-b"

/obj/item/weapon/implantcase
	name = "Glass Case"
	icon = 'items.dmi'
	icon_state = "implantcase-0"

/obj/item/weapon/implantpad
	icon = 'items.dmi'
	icon_state = "implantpad-0"

/obj/item/weapon/implant/tracking
	icon = 'items.dmi'

/obj/item/weapon/implant/freedom
	icon = 'items.dmi'

/obj/item/weapon/implant
	icon = 'items.dmi'

/obj/item/weapon/implanter
	icon = 'items.dmi'
	icon_state = "implanter0"

/obj/item/weapon/syringe
	icon = 'items.dmi'
	icon_state = "syringe_0"

/obj/item/weapon/brutepack
	name = "Bruise Pack"
	icon = 'items.dmi'

/obj/item/weapon/hand_tele
	icon = 'items.dmi'

/obj/item/weapon/ointment
	icon = 'items.dmi'

/obj/item/weapon/bottle/toxins
	icon = 'items.dmi'
	icon_state = "toxinbottle"

/obj/item/weapon/bottle/antitoxins
	icon = 'items.dmi'
	icon_state = "atoxinbottle"

/obj/item/weapon/bottle/r_epil
	name = "Epileptic Remedy"
	icon = 'items.dmi'
	icon_state = "medibottle"

/obj/item/weapon/bottle/r_ch_cough
	name = "Cough remedy"
	icon = 'items.dmi'
	icon_state = "medibottle"

/obj/item/weapon/bottle/rejuvenators
	icon = 'items.dmi'
	icon_state = "rejuvbottle"

/obj/item/weapon/bottle/s_tox
	name = "sleep toxins"
	icon = 'items.dmi'
	icon_state = "toxinbottle"

/obj/item/weapon/bottle
	icon = 'items.dmi'

/obj/item/weapon/weldingtool
	icon = 'items.dmi'
	icon_state = "welder"

/obj/item/weapon/grab
	icon = 'screen1.dmi'
	icon_state = "grabbed"

/obj/item/weapon/disk/nuclear
	name = "Nuclear Authentication Disk"
	icon = 'items.dmi'
	icon_state = "nucleardisk"

/obj/item/weapon/disk
	icon = 'items.dmi'

/obj/item/weapon/infra_sensor
	name = "Infrared Sensor"
	icon = 'items.dmi'

/obj/item/weapon/prox_sensor
	name = "Proximity Sensor"
	icon = 'items.dmi'
	icon_state = "motion0"

/obj/item/weapon/infra
	name = "Infrared Beam (Security)"
	icon = 'items.dmi'
	icon_state = "infrared0"

/obj/item/weapon/timer
	icon = 'items.dmi'

/obj/item/weapon/assembly/shock_kit
	name = "Shock Kit"
	icon = 'assemblies.dmi'

/obj/item/weapon/assembly/rad_time
	name = "Signaler/Timer Assembly"
	icon = 'assemblies.dmi'
	icon_state = "time_sig"

/obj/item/weapon/assembly/rad_prox
	name = "Signaler/Prox Sensor Assembly"
	icon = 'assemblies.dmi'
	icon_state = "motion0"

/obj/item/weapon/assembly/rad_infra
	name = "Signaler/Infrared Assembly"
	icon = 'assemblies.dmi'
	icon_state = "infrared0"

/obj/item/weapon/assembly/prox_ignite
	name = "Proximity/Igniter Assembly"
	icon = 'assemblies.dmi'
	icon_state = "prox_igniter0"

/obj/item/weapon/assembly/rad_ignite
	name = "Radio/Igniter Assembly"
	icon = 'assemblies.dmi'
	icon_state = "rad_igniter"

/obj/item/weapon/assembly/m_i_ptank
	name = "Radio/Igniter/Plasma Tank Assembly"
	desc = "A very intricate igniter and proximity sensor electrical assembly mounted onto top of a plasma tank."
	icon = 'assemblies.dmi'
	icon_state = "m_i_ptank0"

/obj/item/weapon/assembly/r_i_ptank
	name = "Radio/Igniter/Plasma Tank Assembly"
	desc = "A very intricate igniter and signaller electrical assembly mounted onto top of a plasma tank."
	icon = 'assemblies.dmi'

/obj/item/weapon/assembly
	icon = 'assemblies.dmi'

/obj/item/weapon
	icon = 'items.dmi'

/obj/item

/obj/substance/chemical

/obj/substance/gas

/obj/substance

/obj/datacore

/obj/overlay

/obj/meteor/small
	icon = 'meteor.dmi'

/obj/meteor
	icon = 'meteor.dmi'

/obj/secloset/personal
	name = "Personal Closet"
	desc = "The first card swiped gains control."
	icon = 'stationobjs.dmi'
	icon_state = "0secloset0"

/obj/secloset/security2
	name = "Forensics Locker"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset/security1
	name = "Security Equipment"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset/highsec
	name = "Experimental Technology"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset/animal
	name = "Animal Control"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset/medical1
	name = "Medicine Closet"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset/medical2
	name = "Anesthetic"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/secloset
	name = "Security Locker"
	desc = "An immobile card-locked storage container. Works by position ... not access levels"
	icon = 'stationobjs.dmi'
	icon_state = "1secloset0"

/obj/morgue
	icon = 'stationobjs.dmi'
	icon_state = "morgue1"

/obj/m_tray
	icon = 'stationobjs.dmi'
	icon_state = "morguet"

/obj/closet/syndicate/nuclear
	name = "Syndicate Weapons Closet"
	desc = "Why is this here?"
	icon = 'stationobjs.dmi'
	icon_state = "syndicate0"

/obj/closet/syndicate
	name = "Syndicate Weapons Closet"
	desc = "Why is this here?"
	icon = 'stationobjs.dmi'
	icon_state = "syndicate0"

/obj/closet/emcloset
	name = "Emergency Closets"
	desc = "A bulky (yet mobile) closet. Comes prestocked with a gasmask and o2 tank for emergencies"
	icon = 'stationobjs.dmi'
	icon_state = "emcloset0"

/obj/closet/l3closet
	name = "Level 3 Biohazard Suit"
	desc = "A bulky (yet mobile) closet. Comes prestocked with level 3 biohazard gear for emergencies."
	icon = 'stationobjs.dmi'
	icon_state = "l3closet0"

/obj/closet/wardrobe/red
	name = "Red Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-r"

/obj/closet/wardrobe/pink
	name = "Pink Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-p"

/obj/closet/wardrobe/black
	name = "Black Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-bl"

/obj/closet/wardrobe/green
	name = "Green Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-g"

/obj/closet/wardrobe/orange
	name = "Prisoners Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-o"

/obj/closet/wardrobe/yellow
	name = "Technician Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-y"

/obj/closet/wardrobe/mixed
	name = "Mixed Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-bp"

/obj/closet/wardrobe/white
	name = "Medical Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-w"

/obj/closet/wardrobe
	name = "Wardrobe"
	desc = "A bulky (yet mobile) wardrobe closet. Comes prestocked with 6 changes of clothes."
	icon = 'stationobjs.dmi'
	icon_state = "wardrobe-b"

/obj/closet
	name = "Closet"
	desc = "It's a closet!"
	icon = 'stationobjs.dmi'

/obj/stool/bed
	icon = 'Icons.dmi'

/obj/stool/chair/e_chair
	name = "electrified chair"
	icon = 'Icons.dmi'
	icon_state = "e_chair0"

/obj/stool/chair
	icon = 'Icons.dmi'

/obj/stool
	icon = 'Icons.dmi'

/obj/grille
	desc = "A piece of metal with evenly spaced gridlike holes in it. Blocks large projectile type object but lets small items or energy beams through."
	icon = 'turfs2.dmi'

/obj/window
	icon = 'turfs2.dmi'

/obj/begin
	icon = 'stationobjs.dmi'

/obj/projection
	name = "Projection"

/obj/manifest
	icon = 'screen1.dmi'
	icon_state = "x"

/obj/screen/close
	icon = 'screen1.dmi'

/obj/screen/storage
	icon = 'screen1.dmi'

/obj/screen/zone_sel
	name = "Damage Zone"
	icon = 'zone_sel.dmi'
	icon_state = "blank"

/obj/screen/grab
	icon = 'screen1.dmi'

/obj/screen/screen2
	icon = 'screen.dmi'

/obj/screen
	icon = 'screen1.dmi'

/obj/bedsheetbin
	name = "Linen Bin"
	icon = 'Icons.dmi'
	icon_state = "bedbin"

/obj/table
	icon = 'table.dmi'
	icon_state = "alone"

/obj/rack
	icon = 'Icons.dmi'

/obj/weldfueltank
	icon = 'items.dmi'
	icon_state = "weldtank"

/obj/watertank
	icon = 'stationobjs.dmi'

/obj/d_girders
	name = "Displaced girders"
	icon = 'stationobjs.dmi'

/obj/barrier
	icon = 'stationobjs.dmi'

/obj/portal
	icon = 'stationobjs.dmi'

/obj/effects/water
	icon = 'water.dmi'
	icon_state = "extinguish"

/obj/effects/smoke
	icon = 'water.dmi'

/obj/effects/sparks/ion_trails
	icon = 'water.dmi'

/obj/effects/sparks
	icon = 'water.dmi'

/obj/effects

/obj/point
	icon = 'screen1.dmi'
	icon_state = "arrow"

/obj/dna

/obj/hud/hud2

/obj/hud

/obj/list_container/mobl

/obj/list_container

/obj/equip_e/monkey

/obj/equip_e/human

/obj/equip_e

/obj/shut_controller

/obj/shuttle/door
	icon = 'shuttle.dmi'
	icon_state = "door1"

/obj/shuttle

/obj/laser
	icon = 'weap_sat.dmi'

/obj/bullet
	icon = 'weap_sat.dmi'

/obj/beam/a_laser/s_laser
	icon = 'weap_sat.dmi'
	icon_state = "spark"

/obj/beam/a_laser
	icon = 'weap_sat.dmi'
	icon_state = "laser"

/obj/beam/i_beam
	icon = 'weap_sat.dmi'
	icon_state = "laser"

/obj/beam

/obj

/atom/movable/overlay

/atom/movable

/atom

/turf/space
	icon = 'turfs.dmi'

/turf/station/r_wall
	icon = 'wall.dmi'

/turf/station/wall
	icon = 'wall.dmi'

/turf/station/floor/plasma_test
	name = "floor"
	icon = 'Icons.dmi'
	icon_state = "Floor"

/turf/station/floor/grid
	name = "floor"
	icon = 'weap_sat.dmi'

/turf/station/floor
	icon = 'Icons.dmi'
	icon_state = "Floor"

/turf/station/engine/floor
	icon = 'engine.dmi'

/turf/station/engine
	icon = 'engine.dmi'

/turf/station/command/floor/other
	name = "floor"
	icon = 'Icons.dmi'
	icon_state = "Floor"

/turf/station/command/floor
	icon = 'Icons.dmi'
	icon_state = "Floor3"

/turf/station/command/wall/other
	name = "wall"
	icon = 'wall.dmi'
	icon_state = "r_wall"

/turf/station/command/wall
	icon = 'wall.dmi'
	icon_state = "CCWall"

/turf/station/command
	icon = 'turfs.dmi'

/turf/station/shuttle/wall
	icon = 'shuttle.dmi'

/turf/station/shuttle/floor
	icon = 'shuttle.dmi'

/turf/station/shuttle
	icon = 'shuttle.dmi'

/turf/station
	icon = 'turfs.dmi'

/turf
	icon = 'turfs.dmi'

/area/escapezone

/area/dummy

/area/vehicles/shuttle1

/area/vehicles/shuttle2

/area/vehicles/shuttle3

/area/vehicles

/area/security

/area/aircontrol

/area/shuttle_airlock

/area/toxinlab

/area/engine

/area/decontamination

/area/medical

/area/airintake

/area/engine_access

/area/oxygen_storage

/area/testlab1

/area/testlab2

/area/testlab3

/area/testlab4

/area/toolstorage

/area/medicalstorage

/area/control_room

/area/controlaccess

/area/sleep_area

/area/crew_quarters

/area/lounge

/area/airtunnel1

/area/hallways/loungehall

/area/hallways/eastairlock

/area/hallways/labaccess

/area/hallways/centralhall

/area/hallways

/area/start

/area/supply_station

/area/shuttle

/area/shuttle_prison

/area

/datum/air_tunnel/air_tunnel1

/datum/air_tunnel

/datum/control/poll

/datum/control/gameticker

/datum/control/cellular

/datum/control

/datum/chemical/pathogen/blood

/datum/chemical/pathogen/virus

/datum/chemical/pathogen/antibody

/datum/chemical/pathogen

/datum/chemical/pl_coag

/datum/chemical/l_plas

/datum/chemical/s_tox

/datum/chemical/epil

/datum/chemical/ch_cou

/datum/chemical/rejuv

/datum/chemical/water

/datum/chemical/waste

/datum/chemical

/datum/data/record

/datum/data/text

/datum/data/function/id_changer

/datum/data/function/data_control

/datum/data/function

/datum/data

/datum/engine_eject

/datum

/client

/image

/sound

/icon

/mob/human
	gender = "male"
	icon = 'mob.dmi'
	icon_state = "m-none"

/mob/ghost

/mob/monkey
	gender = "male"
	icon = 'monkey.dmi'
	icon_state = "monkey1"

/mob