rendered paste body//Put these above Main()
forward SetPlayerRandomSpawn(playerid);
new Float:gRandomPlayerSpawns[9][3] = {
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000};
{000.0000,0000.0000,00.0000}
};
// Put these Under OnPlayerSpawn
new rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]);