rendered paste body public static bool MoveWait(int x, int y)
{
Move(x, y);
PacketConfirmation myDel = delegate(object packet)
{
if ((packet as GameServer.WalkVerify).X == x && (packet as GameServer.WalkVerify).Y == y)
return true;
else
return false;
};
if (!WaitForPacket(GameServerPacket.WalkVerify, myDel, 5000))
return false;
return true;
}
public static bool WaitForPacket(GameServerPacket packet, PacketConfirmation confirmation, int timeOut)
{
Packet.Instance.Sniffer.AddAsyncListener(packet,
delegate(object sender, PacketEventArgs args)
{
if(confirmation(args.Packet))
Hero.Instance.State = HeroState.Idle;
});
DateTime start = DateTime.Now;
while (Hero.Instance.State != HeroState.Idle)
{
if (((TimeSpan)DateTime.Now.Subtract(start)).TotalMilliseconds > timeOut)
return false;
System.Threading.Thread.Sleep(10);
}
return true;
}