All pastes #534995 Raw Edit

Stuff

public text v1 · immutable
·published 2007-06-03 23:37 UTC
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fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0B9FD480 new ref: 1
Trace:dsoalbuffer.cpp:Release 0B9FD480 new ref: 0
Trace:dsoalbuffer.cpp:Release 0B9FD538 new ref: 0
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA1C890 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1C890 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1C948 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A838 new ref: 0
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x400e0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA1A780
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 2
    SamplesPerSec  = 44100
    AvgBytesPerSec = 176400
    BlockAlign     = 4
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 0BA1A838 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 2
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA24090 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA24090 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA24148 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A838 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA1A780
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 1
    SamplesPerSec  = 44100
    AvgBytesPerSec = 88200
    BlockAlign     = 2
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 0BA1A838 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BA1A784 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA21FA0 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA21FA0 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA22058 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA623D0
Trace:dsoalbuffer.cpp:AddRef 0BA623D0 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 1
    SamplesPerSec  = 44100
    AvgBytesPerSec = 88200
    BlockAlign     = 2
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 0BA62488 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA623D0 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BA623D4 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 03BF4710
Trace:dsoalbuffer.cpp:AddRef 03BF4710 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 1
    SamplesPerSec  = 44100
    AvgBytesPerSec = 88200
    BlockAlign     = 2
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 03BF47C8 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 03BF4710 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 03BF4714 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA623D0 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA623D0 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA62488 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 0BA623D4 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 03BF4710 new ref: 1
Trace:dsoalbuffer.cpp:Release 03BF4710 new ref: 0
Trace:dsoalbuffer.cpp:Release 03BF47C8 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 03BF4714 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0581EA90
Trace:dsoalbuffer.cpp:AddRef 0581EA90 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 1
    SamplesPerSec  = 44100
    AvgBytesPerSec = 88200
    BlockAlign     = 2
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 017D59F0 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0581EA90 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0581EA94 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BAC5360
Trace:dsoalbuffer.cpp:AddRef 0BAC5360 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
    FormatTag      = 0x1
    Channels       = 1
    SamplesPerSec  = 44100
    AvgBytesPerSec = 88200
    BlockAlign     = 2
    BitsPerSample  = 16
Trace:dsoalbuffer.cpp:AddRef 0BAC5418 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BAC5360 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BAC5364 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0581EA90 new ref: 1
Trace:dsoalbuffer.cpp:Release 0581EA90 new ref: 0
Trace:dsoalbuffer.cpp:Release 017D59F0 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 0581EA94 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BAC5360 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BAC5360 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BAC5418 new ref: 0
wine: Unhandled page fault on read access to 0x00000001 at address 0x1 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x00000001).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:00000001 ESP:0034f68c EBP:3b9aca24 EFLAGS:00010202(   - 00      - -RI1)
 EAX:0bac5364 EBX:00000000 ECX:00000000 EDX:001100a0
 ESI:1c47d11c EDI:1812ade8
Stack dump:
0x0034f68c:  0069d5d0 0bac5364 1c47d11c 0069520a
0x0034f69c:  04002ee0 1812ade8 1c47d11c 00696ba6
0x0034f6ac:  3b9aca24 0f0004c8 00000000 18132054
0x0034f6bc:  0a000258 040f1660 18834770 1a02346c
0x0034f6cc:  3b9aca20 00af3500 3b9aca24 440df876
0x0034f6dc:  c257abba c34a53c2 440df876 c257abba
Backtrace:
=>1 0x00000001 (0x3b9aca24)
  2 0x00000000 (0x00000000)
0x00000001: addb        %al,0x0(%eax)
Modules:
Module  Address                 Debug info      Name (109 modules)
PE        400000-  b73000       Deferred        oblivion
PE        b80000-  dcf000       Deferred        d3dx9_27
PE      10000000-10585000       Deferred        dsound
PE      18000000-18068000       Deferred        binkw32
ELF     7b522000-7b55f000       Deferred        winemp3<elf>
  \-PE  7b530000-7b55f000       \               winemp3
ELF     7b55f000-7b5fb000       Deferred        oleaut32<elf>
  \-PE  7b570000-7b5fb000       \               oleaut32
ELF     7bf00000-7bf03000       Deferred        <wine-loader>
ELF     7bf14000-7bf33000       Deferred        devenum<elf>
  \-PE  7bf20000-7bf33000       \               devenum
ELF     7bf33000-7bf5a000       Deferred        msvfw32<elf>
  \-PE  7bf40000-7bf5a000       \               msvfw32
ELF     7bfa4000-7c000000       Deferred        quartz<elf>
  \-PE  7bfb0000-7c000000       \               quartz
ELF     7c292000-7c2a6000       Deferred        avicap32<elf>
  \-PE  7c2a0000-7c2a6000       \               avicap32
ELF     7c63e000-7c6be000       Deferred        libglu.so.1
ELF     7c6cf000-7c795000       Deferred        wined3d<elf>
  \-PE  7c6e0000-7c795000       \               wined3d
ELF     7c795000-7c7c1000       Deferred        d3d9<elf>
  \-PE  7c7a0000-7c7c1000       \               d3d9
ELF     7d100000-7d115000       Deferred        midimap<elf>
  \-PE  7d110000-7d115000       \               midimap
ELF     7d115000-7d13b000       Deferred        msacm32<elf>
  \-PE  7d120000-7d13b000       \               msacm32
ELF     7d13b000-7d200000       Deferred        libasound.so.2
ELF     7d200000-7d232000       Deferred        winealsa<elf>
  \-PE  7d210000-7d232000       \               winealsa
ELF     7d232000-7d264000       Deferred        uxtheme<elf>
  \-PE  7d240000-7d264000       \               uxtheme
ELF     7d4b0000-7d4c8000       Deferred        msacm32<elf>
  \-PE  7d4c0000-7d4c8000       \               msacm32
ELF     7d4c8000-7d4cd000       Deferred        libxfixes.so.3
ELF     7d4cd000-7d4d6000       Deferred        libxcursor.so.1
ELF     7d4d6000-7d4f3000       Deferred        imm32<elf>
  \-PE  7d4e0000-7d4f3000       \               imm32
ELF     7d4f3000-7d4fb000       Deferred        libxrender.so.1
ELF     7d4fb000-7d4fe000       Deferred        libxinerama.so.1
ELF     7d835000-7d837000       Deferred        libnvidia-tls.so.1
ELF     7d837000-7e0bd000       Deferred        libglcore.so.1
ELF     7e0bd000-7e149000       Deferred        libgl.so.1
ELF     7e149000-7e14e000       Deferred        libxdmcp.so.6
ELF     7e14e000-7e151000       Deferred        libxau.so.6
ELF     7e151000-7e242000       Deferred        libx11.so.6
ELF     7e242000-7e250000       Deferred        libxext.so.6
ELF     7e250000-7e255000       Deferred        libxxf86vm.so.1
ELF     7e255000-7e26d000       Deferred        libice.so.6
ELF     7e26d000-7e276000       Deferred        libsm.so.6
ELF     7e276000-7e27c000       Deferred        libxrandr.so.2
ELF     7e287000-7e316000       Deferred        winex11<elf>
  \-PE  7e2a0000-7e316000       \               winex11
ELF     7e381000-7e3a1000       Deferred        libexpat.so.1
ELF     7e3a1000-7e3cc000       Deferred        libfontconfig.so.1
ELF     7e3cc000-7e3e0000       Deferred        libz.so.1
ELF     7e3e0000-7e44b000       Deferred        libfreetype.so.6
ELF     7e44b000-7e478000       Deferred        ws2_32<elf>
  \-PE  7e450000-7e478000       \               ws2_32
ELF     7e478000-7e492000       Deferred        wsock32<elf>
  \-PE  7e480000-7e492000       \               wsock32
ELF     7e492000-7e4a6000       Deferred        lz32<elf>
  \-PE  7e4a0000-7e4a6000       \               lz32
ELF     7e4a6000-7e4c0000       Deferred        version<elf>
  \-PE  7e4b0000-7e4c0000       \               version
ELF     7e4c0000-7e519000       Deferred        shlwapi<elf>
  \-PE  7e4d0000-7e519000       \               shlwapi
ELF     7e519000-7e616000       Deferred        shell32<elf>
  \-PE  7e530000-7e616000       \               shell32
ELF     7e616000-7e67d000       Deferred        msvcrt<elf>
  \-PE  7e630000-7e67d000       \               msvcrt
ELF     7e67d000-7e6b6000       Deferred        libopenal.so.1
ELF     7e6b6000-7e6ce000       Deferred        openal32<elf>
  \-PE  7e6c0000-7e6ce000       \               openal32
ELF     7e6ce000-7e75d000       Deferred        winmm<elf>
  \-PE  7e6e0000-7e75d000       \               winmm
ELF     7e75d000-7e770000       Deferred        libresolv.so.2
ELF     7e770000-7e78e000       Deferred        iphlpapi<elf>
  \-PE  7e780000-7e78e000       \               iphlpapi
ELF     7e78e000-7e7e3000       Deferred        rpcrt4<elf>
  \-PE  7e7a0000-7e7e3000       \               rpcrt4
ELF     7e7e3000-7e882000       Deferred        ole32<elf>
  \-PE  7e7f0000-7e882000       \               ole32
ELF     7e882000-7e8b8000       Deferred        dinput<elf>
  \-PE  7e890000-7e8b8000       \               dinput
ELF     7e8b8000-7e8d1000       Deferred        dinput8<elf>
  \-PE  7e8c0000-7e8d1000       \               dinput8
ELF     7e8d1000-7e919000       Deferred        advapi32<elf>
  \-PE  7e8e0000-7e919000       \               advapi32
ELF     7e919000-7e925000       Deferred        libgcc_s.so.1
ELF     7ea20000-7eae0000       Deferred        gdi32<elf>
  \-PE  7ea40000-7eae0000       \               gdi32
ELF     7eae0000-7ec1d000       Deferred        user32<elf>
  \-PE  7eb00000-7ec1d000       \               user32
ELF     7ec1d000-7ecda000       Deferred        comctl32<elf>
  \-PE  7ec30000-7ecda000       \               comctl32
ELF     7edec000-7ef15000       Deferred        kernel32<elf>
  \-PE  7ee10000-7ef15000       \               kernel32
ELF     7ef15000-7ef20000       Deferred        libnss_files.so.2
ELF     7ef20000-7ef2a000       Deferred        libnss_nis.so.2
ELF     7ef2a000-7ef41000       Deferred        libnsl.so.1
ELF     7ef41000-7ef68000       Deferred        libm.so.6
ELF     7ef68000-7f000000       Deferred        ntdll<elf>
  \-PE  7ef80000-7f000000       \               ntdll
ELF     b7d36000-b7d3f000       Deferred        libnss_compat.so.2
ELF     b7d40000-b7d44000       Deferred        libdl.so.2
ELF     b7d44000-b7e85000       Deferred        libc.so.6
ELF     b7e86000-b7e9d000       Deferred        libpthread.so.0
ELF     b7eae000-b7fc2000       Deferred        libwine.so.1
ELF     b7fc4000-b7fdf000       Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
0000000a
        0000000c    0
        0000000b    0
00000008 (D) C:\Program Files\Bethesda Softworks\Oblivion\Oblivion.exe
        00000013    0
        0000000f   -1
        0000000e   -1
        0000000d    0
        00000009    0 <==