fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0B9FD480 new ref: 1
Trace:dsoalbuffer.cpp:Release 0B9FD480 new ref: 0
Trace:dsoalbuffer.cpp:Release 0B9FD538 new ref: 0
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA1C890 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1C890 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1C948 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A838 new ref: 0
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x400e0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA1A780
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 2
SamplesPerSec = 44100
AvgBytesPerSec = 176400
BlockAlign = 4
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 0BA1A838 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 2
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 2262
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetUniformLocationARB @ glsl_shader.c / 326
fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 328
fixme:d3d_shader:shader_glsl_load_constantsF >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB() @ glsl_shader.c / 141
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA24090 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA24090 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA24148 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA1A780 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA1A838 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA1A780
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 1
SamplesPerSec = 44100
AvgBytesPerSec = 88200
BlockAlign = 2
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 0BA1A838 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA1A780 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BA1A784 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA21FA0 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA21FA0 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA22058 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BA623D0
Trace:dsoalbuffer.cpp:AddRef 0BA623D0 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 1
SamplesPerSec = 44100
AvgBytesPerSec = 88200
BlockAlign = 2
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 0BA62488 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BA623D0 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BA623D4 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 03BF4710
Trace:dsoalbuffer.cpp:AddRef 03BF4710 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 1
SamplesPerSec = 44100
AvgBytesPerSec = 88200
BlockAlign = 2
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 03BF47C8 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 03BF4710 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 03BF4714 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BA623D0 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BA623D0 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BA62488 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 0BA623D4 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 03BF4710 new ref: 1
Trace:dsoalbuffer.cpp:Release 03BF4710 new ref: 0
Trace:dsoalbuffer.cpp:Release 03BF47C8 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 03BF4714 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0581EA90
Trace:dsoalbuffer.cpp:AddRef 0581EA90 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 1
SamplesPerSec = 44100
AvgBytesPerSec = 88200
BlockAlign = 2
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 017D59F0 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0581EA90 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0581EA94 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoal.cpp:CreateSoundBuffer Requested flags: 0x600b0
Trace:dsoalbuffer.cpp:DSoundOALBuffer New secondary buffer created: 0BAC5360
Trace:dsoalbuffer.cpp:AddRef 0BAC5360 new ref: 1
Trace:dsoalbuffer.cpp:Initialize Requested buffer format:
FormatTag = 0x1
Channels = 1
SamplesPerSec = 44100
AvgBytesPerSec = 88200
BlockAlign = 2
BitsPerSample = 16
Trace:dsoalbuffer.cpp:AddRef 0BAC5418 new ref: 1
Trace:dsoalbuffer.cpp:AddRef 0BAC5360 new ref: 2
Trace:dsoal3dbuffer.cpp:AddRef 0BAC5364 new ref: 1
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0581EA90 new ref: 1
Trace:dsoalbuffer.cpp:Release 0581EA90 new ref: 0
Trace:dsoalbuffer.cpp:Release 017D59F0 new ref: 0
Trace:dsoal3dbuffer.cpp:Release 0581EA94 new ref: 0
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
fixme:d3d:state_vertexblend Vertex blending enabled, but not supported by hardware
Trace:dsoalbuffer.cpp:Release 0BAC5360 new ref: 1
Trace:dsoalbuffer.cpp:Release 0BAC5360 new ref: 0
Trace:dsoalbuffer.cpp:Release 0BAC5418 new ref: 0
wine: Unhandled page fault on read access to 0x00000001 at address 0x1 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x00000001).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00000001 ESP:0034f68c EBP:3b9aca24 EFLAGS:00010202( - 00 - -RI1)
EAX:0bac5364 EBX:00000000 ECX:00000000 EDX:001100a0
ESI:1c47d11c EDI:1812ade8
Stack dump:
0x0034f68c: 0069d5d0 0bac5364 1c47d11c 0069520a
0x0034f69c: 04002ee0 1812ade8 1c47d11c 00696ba6
0x0034f6ac: 3b9aca24 0f0004c8 00000000 18132054
0x0034f6bc: 0a000258 040f1660 18834770 1a02346c
0x0034f6cc: 3b9aca20 00af3500 3b9aca24 440df876
0x0034f6dc: c257abba c34a53c2 440df876 c257abba
Backtrace:
=>1 0x00000001 (0x3b9aca24)
2 0x00000000 (0x00000000)
0x00000001: addb %al,0x0(%eax)
Modules:
Module Address Debug info Name (109 modules)
PE 400000- b73000 Deferred oblivion
PE b80000- dcf000 Deferred d3dx9_27
PE 10000000-10585000 Deferred dsound
PE 18000000-18068000 Deferred binkw32
ELF 7b522000-7b55f000 Deferred winemp3<elf>
\-PE 7b530000-7b55f000 \ winemp3
ELF 7b55f000-7b5fb000 Deferred oleaut32<elf>
\-PE 7b570000-7b5fb000 \ oleaut32
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7bf14000-7bf33000 Deferred devenum<elf>
\-PE 7bf20000-7bf33000 \ devenum
ELF 7bf33000-7bf5a000 Deferred msvfw32<elf>
\-PE 7bf40000-7bf5a000 \ msvfw32
ELF 7bfa4000-7c000000 Deferred quartz<elf>
\-PE 7bfb0000-7c000000 \ quartz
ELF 7c292000-7c2a6000 Deferred avicap32<elf>
\-PE 7c2a0000-7c2a6000 \ avicap32
ELF 7c63e000-7c6be000 Deferred libglu.so.1
ELF 7c6cf000-7c795000 Deferred wined3d<elf>
\-PE 7c6e0000-7c795000 \ wined3d
ELF 7c795000-7c7c1000 Deferred d3d9<elf>
\-PE 7c7a0000-7c7c1000 \ d3d9
ELF 7d100000-7d115000 Deferred midimap<elf>
\-PE 7d110000-7d115000 \ midimap
ELF 7d115000-7d13b000 Deferred msacm32<elf>
\-PE 7d120000-7d13b000 \ msacm32
ELF 7d13b000-7d200000 Deferred libasound.so.2
ELF 7d200000-7d232000 Deferred winealsa<elf>
\-PE 7d210000-7d232000 \ winealsa
ELF 7d232000-7d264000 Deferred uxtheme<elf>
\-PE 7d240000-7d264000 \ uxtheme
ELF 7d4b0000-7d4c8000 Deferred msacm32<elf>
\-PE 7d4c0000-7d4c8000 \ msacm32
ELF 7d4c8000-7d4cd000 Deferred libxfixes.so.3
ELF 7d4cd000-7d4d6000 Deferred libxcursor.so.1
ELF 7d4d6000-7d4f3000 Deferred imm32<elf>
\-PE 7d4e0000-7d4f3000 \ imm32
ELF 7d4f3000-7d4fb000 Deferred libxrender.so.1
ELF 7d4fb000-7d4fe000 Deferred libxinerama.so.1
ELF 7d835000-7d837000 Deferred libnvidia-tls.so.1
ELF 7d837000-7e0bd000 Deferred libglcore.so.1
ELF 7e0bd000-7e149000 Deferred libgl.so.1
ELF 7e149000-7e14e000 Deferred libxdmcp.so.6
ELF 7e14e000-7e151000 Deferred libxau.so.6
ELF 7e151000-7e242000 Deferred libx11.so.6
ELF 7e242000-7e250000 Deferred libxext.so.6
ELF 7e250000-7e255000 Deferred libxxf86vm.so.1
ELF 7e255000-7e26d000 Deferred libice.so.6
ELF 7e26d000-7e276000 Deferred libsm.so.6
ELF 7e276000-7e27c000 Deferred libxrandr.so.2
ELF 7e287000-7e316000 Deferred winex11<elf>
\-PE 7e2a0000-7e316000 \ winex11
ELF 7e381000-7e3a1000 Deferred libexpat.so.1
ELF 7e3a1000-7e3cc000 Deferred libfontconfig.so.1
ELF 7e3cc000-7e3e0000 Deferred libz.so.1
ELF 7e3e0000-7e44b000 Deferred libfreetype.so.6
ELF 7e44b000-7e478000 Deferred ws2_32<elf>
\-PE 7e450000-7e478000 \ ws2_32
ELF 7e478000-7e492000 Deferred wsock32<elf>
\-PE 7e480000-7e492000 \ wsock32
ELF 7e492000-7e4a6000 Deferred lz32<elf>
\-PE 7e4a0000-7e4a6000 \ lz32
ELF 7e4a6000-7e4c0000 Deferred version<elf>
\-PE 7e4b0000-7e4c0000 \ version
ELF 7e4c0000-7e519000 Deferred shlwapi<elf>
\-PE 7e4d0000-7e519000 \ shlwapi
ELF 7e519000-7e616000 Deferred shell32<elf>
\-PE 7e530000-7e616000 \ shell32
ELF 7e616000-7e67d000 Deferred msvcrt<elf>
\-PE 7e630000-7e67d000 \ msvcrt
ELF 7e67d000-7e6b6000 Deferred libopenal.so.1
ELF 7e6b6000-7e6ce000 Deferred openal32<elf>
\-PE 7e6c0000-7e6ce000 \ openal32
ELF 7e6ce000-7e75d000 Deferred winmm<elf>
\-PE 7e6e0000-7e75d000 \ winmm
ELF 7e75d000-7e770000 Deferred libresolv.so.2
ELF 7e770000-7e78e000 Deferred iphlpapi<elf>
\-PE 7e780000-7e78e000 \ iphlpapi
ELF 7e78e000-7e7e3000 Deferred rpcrt4<elf>
\-PE 7e7a0000-7e7e3000 \ rpcrt4
ELF 7e7e3000-7e882000 Deferred ole32<elf>
\-PE 7e7f0000-7e882000 \ ole32
ELF 7e882000-7e8b8000 Deferred dinput<elf>
\-PE 7e890000-7e8b8000 \ dinput
ELF 7e8b8000-7e8d1000 Deferred dinput8<elf>
\-PE 7e8c0000-7e8d1000 \ dinput8
ELF 7e8d1000-7e919000 Deferred advapi32<elf>
\-PE 7e8e0000-7e919000 \ advapi32
ELF 7e919000-7e925000 Deferred libgcc_s.so.1
ELF 7ea20000-7eae0000 Deferred gdi32<elf>
\-PE 7ea40000-7eae0000 \ gdi32
ELF 7eae0000-7ec1d000 Deferred user32<elf>
\-PE 7eb00000-7ec1d000 \ user32
ELF 7ec1d000-7ecda000 Deferred comctl32<elf>
\-PE 7ec30000-7ecda000 \ comctl32
ELF 7edec000-7ef15000 Deferred kernel32<elf>
\-PE 7ee10000-7ef15000 \ kernel32
ELF 7ef15000-7ef20000 Deferred libnss_files.so.2
ELF 7ef20000-7ef2a000 Deferred libnss_nis.so.2
ELF 7ef2a000-7ef41000 Deferred libnsl.so.1
ELF 7ef41000-7ef68000 Deferred libm.so.6
ELF 7ef68000-7f000000 Deferred ntdll<elf>
\-PE 7ef80000-7f000000 \ ntdll
ELF b7d36000-b7d3f000 Deferred libnss_compat.so.2
ELF b7d40000-b7d44000 Deferred libdl.so.2
ELF b7d44000-b7e85000 Deferred libc.so.6
ELF b7e86000-b7e9d000 Deferred libpthread.so.0
ELF b7eae000-b7fc2000 Deferred libwine.so.1
ELF b7fc4000-b7fdf000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000a
0000000c 0
0000000b 0
00000008 (D) C:\Program Files\Bethesda Softworks\Oblivion\Oblivion.exe
00000013 0
0000000f -1
0000000e -1
0000000d 0
00000009 0 <==