rendered paste bodypublic enum ObjectFields : uint
{
Base = 0x0000,
Guid = 0x0000 + Base, // guid<2>
Type = 0x0002 + Base, // uint32<1>
Entry = 0x0003 + Base, // uint32<1>
ScaleX = 0x0004 + Base, // float<1>
Padding = 0x0005 + Base, // uint32<1>
_Count
}
public enum CorpseFields : uint
{
Base = ObjectFields._Count,
Owner = 0x0000 + Base, // guid<2>
Facing = 0x0002 + Base, // float<1>
PosX = 0x0003 + Base, // float<1>
PosY = 0x0004 + Base, // float<1>
PosZ = 0x0005 + Base, // float<1>
DisplayId = 0x0006 + Base, // uint32<1>
Item = 0x0007 + Base, // uint32<19>
Bytes1 = 0x001A + Base, // bytes<1>
Bytes2 = 0x001B + Base, // bytes<1>
Guild = 0x001C + Base, // uint32<1>
Flags = 0x001D + Base, // uint32<1>
DynamicFlags = 0x001E + Base, // uint32<1>
Pad = 0x001F + Base, // uint32<1>
_Count
}