rendered paste body//-------------------------------------------------------------------------
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid,0);
PlayerPlaySound(playerid, 1098, 0, 0, 0);
SendClientMessage(playerid, 0xFF8A00AA, "Type /shop to enter in your Personal Shop.");
if(gTeam[playerid] == TEAM_ATTACK) {
GivePlayerWeapon(playerid, 24, 2000);
GivePlayerWeapon(playerid, 27, 1500);
GivePlayerWeapon(playerid, 30, 1250);
SetPlayerColor(playerid,COLOR_RED); // Red
if(inairport[playerid] == 0) {
if(inray[playerid] == 0) {
gPlayerCheckpointStatus[playerid] = CHECKPOINT_CALIGULA;
SetPlayerCheckpoint(playerid, 2168.1194,1678.6793,10.8203, 23.0);
} else {
SetPlayerPos(playerid,-605.3276,1934.8464,7.0000);
SetPlayerCheckpoint(playerid, 2613.9790,2721.8391,38.2143, 5.0);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_KACC;
} else {
SetPlayerPos(playerid,1477.3048,1724.7194,10.8125);
SetPlayerCheckpoint(playerid, -655.9024,2096.2085,60.3828, 1);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_SHERMAN1;
}
}
else if(gTeam[playerid] == TEAM_DEFENCE) {
SetPlayerColor(playerid,COLOR_GREEN); // Green
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
GameTextForPlayer(playerid,"~n~~g~Defend ~y~all objectives...", 5000, 3);
GivePlayerWeapon(playerid, 23, 2000);
GivePlayerWeapon(playerid, 25, 1500);
GivePlayerWeapon(playerid, 31, 1100);
return 1;
}
return 0;
}
//-------------------------------------------------------------------------