Public feed
#533575
CHANGELOG 1.08
==============
Version 1.08 is released as free patch to all existing editions of ArmA (updated to version 1.05 or US version 1.06).
===Main New Features===
* Improved clarity and reliability of Voice over net
* Increased contrast of light for all weather conditions
* Bullet impact is now visualised also on all objects and vehicles
* 2D optics now support wide screen aspect ratio correctly
* Various AI, UI, gameplay and stability improvements and tweaks
* New texture detail "Default" that autodetects the amount of VRAM. Recommended Texture Detail setting for users of cards with more than 512 VRAM.
===Engine Change Log===
- Fixed: AI no longer uses RPG/LAW for looking at unknown enemies.
- Fixed: AI target position accuracy sometimes was fluctuating a little bit for distant targets.
- Fixed: AI Commander no longer commands individual targets when using weapons which gunner can operate autonomously, like machine guns.
- Fixed: AI could be stuck on Seek and Destroyed waypoint when group consisted of one vehicle with multiple crew positions.
- Fixed: Some Joystick buttons have fixed function in UI and game.
- Fixed: Improved radio protocol fluency by binding words together.
- New: VoN 2D voice volume is now controlled by radio volume.
- New: Console output of dedicated servers can be logged to file specified in the server config entry logFile.
- Fixed: Reduced occurrences where AI characters walked through each other.
- New: MP Statistics table now indicate who is speaking over VoN by flashing given players name.
- Optimized: Text rendering optimized, should make situations where a lot of UI text is rendered faster.
- Added: functions isKindOf, sizeOf
- Optimized: Terrain rendering uses less CPU.
- Fixed: Improved VRAM managment for ATI cards with Catalyst 7.3 or newer.
- New: Support for larger texture cache with new Texture Detail level "Default", useful for cards with over 512 MB VRAM.
- Fixed: Flare disappearing is now smooth near screen edges.
- Fixed: Wall and other obstacles now provide better shielding against explosions
- Fixed: Voice over net was not working when DS and client was running on a single PC
- Fixed: VoN connection established by retranslation through server Game socket when NAT negotiation fails
- Fixed: Memory manager sometimes flushed caches too deeply, causing short intensive disk activity.
- Fixed: VoN peer to peer connections are kept alive by sending special packets
- Fixed: Voice over IP direct speak is made louder now.
- Fixed: Improved Voice codec quality, bandwidth for voice increased from 6 kbps to 8 kbps